====== Ammo ====== All non-heavy weapons share the same set of ammo (Except the Grenade launcher) [[#Exotic]] ammos can be equiped using the [[Augments#Technician]] Augment ===== Standard ===== :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.downsides.0% %$attachment.downsides.1% Standard Ammo :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.downsides.0% %$attachment.downsides.1% Heavy ammo, good for fighting against aux reliant opponents and for increasing the range of weapons :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% %$attachment.downsides.1% High velocity and penetration ammo :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.downsides.0% Ammo that increases bleed and limb damage :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% Ammo that ignores your own core ==== Grenades ==== Ammunition usable only by the Warrant grenade launcher :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% Standard fragmentation grenade :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.downsides.0% %$attachment.downsides.1% Standard impact fragmentation grenade :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% %$attachment.downsides.1% Small sized proximity mine, only 4 can be emplaced at once, explode after 30s if not triggered ⠀> > Slug Grenade stats imagined by the Codex Keeper < < ::Slug Grenade//15 hardware// › 200% increased impact damage › 50% increased velocity › knockdown, knockback on hit based on distance traveled 0-5 m › 2 s snare on hit › 100% increased reserve ammo > 100% reduced explosive radius > 100% reduced explosive damage ===== Exotic ===== Requires [[Augments#Technician]] augment in order to equip :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.downsides.0% %$attachment.downsides.1% Cerebral burst :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% %$attachment.downsides.1% Corrosive ammo :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% %$attachment.downsides.1% Disable Ammo :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.downsides.0% %$attachment.downsides.1% %$attachment.downsides.2% %$attachment.downsides.3% Bouncy ammo, can hit a target multiple times :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.downsides.0% %$attachment.downsides.1% Incendiary ammo :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.tooltip.2% %$attachment.tooltip.3% %$attachment.tooltip.4% %$attachment.tooltip.5% %$attachment.downsides.0% %$attachment.downsides.1% %$attachment.downsides.2% %$attachment.downsides.3% Guided ammo, requires [[Optics#Special|Target Painer]], [[Augments#Overseer]] or [[Umibozu]] in order to paint targets, is affected by explosive modifiers explosive damage is decided by the formula: 60/RPM*75 rpm after the tlock reduction ==== Grenades ==== :: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%// %$attachment.tooltip.0% %$attachment.tooltip.1% %$attachment.downsides.0% Standard incendiary grenade