===Table of Augments===
[[#acrobatics | A]] [[#backdoor | B]] [[#caustic | C]] [[#damage_report | D]] [[#enhanced_dexterity | E]] [[#fail-safe | F]] [[#gecko | G]] [[#hardcase | H]] [[#inertial_buffer | I]] J [[#kinetic_focus | K]] [[#low_profile | L]] [[#maximum_efficiency | M]] [[#net_runner | N]] [[#overclocked | O]] [[#perpetual_motion | P]] Q [[#rage_core | R]] [[#specialist | S]] [[#technician | T]] [[#unstable_core | U]] [[#vendetta | V]] W X Y Z
==== Acrobatics ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.tooltip.5%
%$augment.downsides.0%
{{ :acrobatics_matrix.png?nolink&250|}}
Description of Acrobatics
==== Addict ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :addict_matrix.png?nolink&250|}}
Description of Addict
==== Adrenaline Rush ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.downsides.0%
{{ :adrenaline_rush_matrix.png?nolink&250|}}
Description of Adrenaline Rush
==== Advanced Recon ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :advanced_recon_matrix.png?nolink&250|}}
Description of Advanced Recon
==== Akimbo ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :akimbo_matrix.png?nolink&250|}}
Description of Akimbo
==== Armadillo ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :armadillo_matrix.png?nolink&250|}}
Description of Armadillo
==== Augmented Arms ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :augmented_arms_matrix.png?nolink&250|}}
Description of Augmented Arms
==== Augmented Legs ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :augmented_legs_matrix.png?nolink&250|}}
Description of Augmented Legs
==== Augmented Nano-wire ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :augmented_nano-wire_matrix.png?nolink&250|}}
Description of Augmented Nano-wire
==== Auto-Doc ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :auto-doc_matrix.png?nolink&250|}}
Description of Auto-Doc
==== Auxiliary Vitals ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :auxiliary_vitals_matrix.png?nolink&250|}}
Description of Auxiliary Vitals
==== Backdoor ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :backdoor_matrix.png?nolink&250|}}
Description of Backdoor
==== Bloodsport ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :bloodsport_matrix.png?nolink&250|}}
Description of Bloodsport
==== Caustic ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :caustic_matrix.png?nolink&250|}}
Description of Caustic
==== Chain Reaction ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :chain_reaction_matrix.png?nolink&250|}}
Description of Chain Reaction
==== Chemical Warfare ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :chemical_warfare_matrix.png?nolink&250|}}
Description of Chemical Warfare
==== Close Minded ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :close_minded_matrix.png?nolink&250|}}
Description of Close Minded
==== Combat Core ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :combat_core_matrix.png?nolink&250|}}
Description of Combat Core
==== Core Discharge ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :core_discharge_matrix.png?nolink&250|}}
Description of Core Discharge
==== Counter Intelligence ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :counter_intelligence_matrix.png?nolink&250|}}
Description of Counter Intelligence
==== Counterbalance ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :counterbalance_matrix.png?nolink&250|}}
Description of Counterbalance
==== Covert ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :covert_matrix.png?nolink&250|}}
Description of Covert
==== Damage Report ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :damage_report_matrix.png?nolink&250|}}
Description of Damage Report
==== Dead Drop ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :dead_drop_matrix.png?nolink&250|}}
Description of Dead Drop
==== Disengage ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
%$augment.downsides.4%
%$augment.downsides.5%
{{ :disengage_matrix.png?nolink&250|}}
Description of Disengage
==== Dispersal ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :dispersal_matrix.png?nolink&250|}}
Description of Dispersal
==== Enhanced Dexterity ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :enhanced_dexterity_matrix.png?nolink&250|}}
Description of Enhanced Dexterity
==== Enhanced Foundation ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :enhanced_foundation_matrix.png?nolink&250|}}
Description of Enhanced Foundation
==== Experimental ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :experimental_matrix.png?nolink&250|}}
Description of Experimental
==== Exploit Weakness ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :exploit_weakness_matrix.png?nolink&250|}}
Description of Exploit Weakness
==== Fail-safe ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :fail-safe_matrix.png?nolink&250|}}
Description of Fail-safe
==== Gecko ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
{{ :gecko_matrix.png?nolink&250|}}
Description of Gecko
==== Hardcase ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :hardcase_matrix.png?nolink&250|}}
Description of Hardcase
==== Hardened ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :hardened_matrix.png?nolink&250|}}
Description of Hardened
==== Headhunter ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :headhunter_matrix.png?nolink&250|}}
Description of Headhunter
==== Heavy Ordnance ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :heavy_ordnance_matrix.png?nolink&250|}}
Description of Heavy Ordnance
==== Heavy Weapons ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :heavy_weapons_matrix.png?nolink&250|}}
Description of Heavy Weapons
==== Hot Swap ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :hot_swap_matrix.png?nolink&250|}}
Description of Hot Swap
==== Hunter Optics ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :hunter_optics_matrix.png?nolink&250|}}
Description of Hunter Optics
==== Inertial Buffer ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :inertial_buffer_matrix.png?nolink&250|}}
Description of Inertial Buffer
==== Kinetic Focus ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :kinetic_focus_matrix.png?nolink&250|}}
Description of Kinetic Focus
==== Kinetic Injectors ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :kinetic_injectors_matrix.png?nolink&250|}}
Description of Kinetic Injectors
==== Low Profile ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :low_profile_matrix.png?nolink&250|}}
Description of Low Profile
==== Maximum Efficiency ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.tooltip.5%
%$augment.tooltip.6%
%$augment.tooltip.7%
%$augment.tooltip.8%
%$augment.tooltip.9%
%$augment.downsides.0%
{{ :maximum_efficiency_matrix.png?nolink&250|}}
Description of Maximum Efficiency
==== Net Runner ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :net_runner_matrix.png?nolink&250|}}
Description of Net Runner
==== Neuro-Hacker ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :neuro-hacker_matrix.png?nolink&250|}}
Description of Neuro-Hacker
==== Overclocked ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :overclocked_matrix.png?nolink&250|}}
Description of Overclocked
==== Overseer ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
%$augment.downsides.4%
{{ :overseer_matrix.png?nolink&250|}}
Description of Overseer
==== Perpetual Motion ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :perpetual_motion_matrix.png?nolink&250|}}
Description of Perpetual Motion
==== Potent Stimulants ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :potent_stimulants_matrix.png?nolink&250|}}
Description of Potent Stimulants
==== Professional ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.tooltip.4%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :professional_matrix.png?nolink&250|}}
Description of Professional
==== Puncture ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :puncture_matrix.png?nolink&250|}}
Description of Puncture
==== Rage Core ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :rage_core_matrix.png?nolink&250|}}
Description of Rage Core
==== Reactive Core ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.downsides.0%
{{ :reactive_core_matrix.png?nolink&250|}}
Description of Reactive Core
==== Reactive Dermis ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :reactive_dermis_matrix.png?nolink&250|}}
Description of Reactive Dermis
==== Recovery ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :recovery_matrix.png?nolink&250|}}
Description of Recovery
==== Renewal ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :renewal_matrix.png?nolink&250|}}
Description of Renewal
==== Resourceful ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :resourceful_matrix.png?nolink&250|}}
Description of Resourceful
==== Reversal ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.downsides.0%
{{ :reversal_matrix.png?nolink&250|}}
Description of Reversal
==== Specialist ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :specialist_matrix.png?nolink&250|}}
Description of Specialist
==== Surplus ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :surplus_matrix.png?nolink&250|}}
Description of Surplus
==== Technician ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :technician_matrix.png?nolink&250|}}
Description of Technician
==== Temporal Suspension ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.tooltip.3%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :temporal_suspension_matrix.png?nolink&250|}}
Description of Temporal Suspension
==== Tether ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
{{ :tether_matrix.png?nolink&250|}}
Description of Tether
==== Threat Detection ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
%$augment.downsides.3%
{{ :threat_detection_matrix.png?nolink&250|}}
Description of Threat Detection
==== Transference ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.downsides.0%
%$augment.downsides.1%
%$augment.downsides.2%
{{ :transference_matrix.png?nolink&250|}}
Description of Transference
==== Unstable Core ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :unstable_core_matrix.png?nolink&250|}}
Description of Unstable Core
==== Vendetta ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
{{ :vendetta_matrix.png?nolink&250|}}
Description of Vendetta
==== Versatile ====
:: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%//
%$augment.tooltip.0%
%$augment.tooltip.1%
%$augment.tooltip.2%
%$augment.downsides.0%
%$augment.downsides.1%
{{ :versatile_matrix.png?nolink&250|}}
Description of Versatile