===Table of Augments=== [[#acrobatics | A]] [[#backdoor | B]] [[#caustic | C]] [[#damage_report | D]] [[#enhanced_dexterity | E]] [[#fail-safe | F]] [[#gecko | G]] [[#hardcase | H]] [[#inertial_buffer | I]] J [[#kinetic_focus | K]] [[#low_profile | L]] [[#maximum_efficiency | M]] [[#net_runner | N]] [[#overclocked | O]] [[#perpetual_motion | P]] Q [[#rage_core | R]] [[#specialist | S]] [[#technician | T]] [[#unstable_core | U]] [[#vendetta | V]] W X Y Z ==== Acrobatics ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.tooltip.5% %$augment.downsides.0% {{ :acrobatics_matrix.png?nolink&250|}} Description of Acrobatics ==== Addict ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :addict_matrix.png?nolink&250|}} Description of Addict ==== Adrenaline Rush ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.downsides.0% {{ :adrenaline_rush_matrix.png?nolink&250|}} Description of Adrenaline Rush ==== Advanced Recon ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :advanced_recon_matrix.png?nolink&250|}} Description of Advanced Recon ==== Akimbo ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :akimbo_matrix.png?nolink&250|}} Description of Akimbo ==== Armadillo ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :armadillo_matrix.png?nolink&250|}} Description of Armadillo ==== Augmented Arms ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :augmented_arms_matrix.png?nolink&250|}} Description of Augmented Arms ==== Augmented Legs ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :augmented_legs_matrix.png?nolink&250|}} Description of Augmented Legs ==== Augmented Nano-wire ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :augmented_nano-wire_matrix.png?nolink&250|}} Description of Augmented Nano-wire ==== Auto-Doc ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :auto-doc_matrix.png?nolink&250|}} Description of Auto-Doc ==== Auxiliary Vitals ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :auxiliary_vitals_matrix.png?nolink&250|}} Description of Auxiliary Vitals ==== Backdoor ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :backdoor_matrix.png?nolink&250|}} Description of Backdoor ==== Bloodsport ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% {{ :bloodsport_matrix.png?nolink&250|}} Description of Bloodsport ==== Caustic ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :caustic_matrix.png?nolink&250|}} Description of Caustic ==== Chain Reaction ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :chain_reaction_matrix.png?nolink&250|}} Description of Chain Reaction ==== Chemical Warfare ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :chemical_warfare_matrix.png?nolink&250|}} Description of Chemical Warfare ==== Close Minded ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :close_minded_matrix.png?nolink&250|}} Description of Close Minded ==== Combat Core ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :combat_core_matrix.png?nolink&250|}} Description of Combat Core ==== Core Discharge ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :core_discharge_matrix.png?nolink&250|}} Description of Core Discharge ==== Counter Intelligence ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :counter_intelligence_matrix.png?nolink&250|}} Description of Counter Intelligence ==== Counterbalance ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :counterbalance_matrix.png?nolink&250|}} Description of Counterbalance ==== Covert ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :covert_matrix.png?nolink&250|}} Description of Covert ==== Damage Report ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :damage_report_matrix.png?nolink&250|}} Description of Damage Report ==== Dead Drop ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :dead_drop_matrix.png?nolink&250|}} Description of Dead Drop ==== Disengage ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% %$augment.downsides.4% %$augment.downsides.5% {{ :disengage_matrix.png?nolink&250|}} Description of Disengage ==== Dispersal ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :dispersal_matrix.png?nolink&250|}} Description of Dispersal ==== Enhanced Dexterity ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :enhanced_dexterity_matrix.png?nolink&250|}} Description of Enhanced Dexterity ==== Enhanced Foundation ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :enhanced_foundation_matrix.png?nolink&250|}} Description of Enhanced Foundation ==== Experimental ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :experimental_matrix.png?nolink&250|}} Description of Experimental ==== Exploit Weakness ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :exploit_weakness_matrix.png?nolink&250|}} Description of Exploit Weakness ==== Fail-safe ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :fail-safe_matrix.png?nolink&250|}} Description of Fail-safe ==== Gecko ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% {{ :gecko_matrix.png?nolink&250|}} Description of Gecko ==== Hardcase ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :hardcase_matrix.png?nolink&250|}} Description of Hardcase ==== Hardened ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :hardened_matrix.png?nolink&250|}} Description of Hardened ==== Headhunter ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :headhunter_matrix.png?nolink&250|}} Description of Headhunter ==== Heavy Ordnance ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :heavy_ordnance_matrix.png?nolink&250|}} Description of Heavy Ordnance ==== Heavy Weapons ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :heavy_weapons_matrix.png?nolink&250|}} Description of Heavy Weapons ==== Hot Swap ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% {{ :hot_swap_matrix.png?nolink&250|}} Description of Hot Swap ==== Hunter Optics ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :hunter_optics_matrix.png?nolink&250|}} Description of Hunter Optics ==== Inertial Buffer ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :inertial_buffer_matrix.png?nolink&250|}} Description of Inertial Buffer ==== Kinetic Focus ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :kinetic_focus_matrix.png?nolink&250|}} Description of Kinetic Focus ==== Kinetic Injectors ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :kinetic_injectors_matrix.png?nolink&250|}} Description of Kinetic Injectors ==== Low Profile ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :low_profile_matrix.png?nolink&250|}} Description of Low Profile ==== Maximum Efficiency ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.tooltip.5% %$augment.tooltip.6% %$augment.tooltip.7% %$augment.tooltip.8% %$augment.tooltip.9% %$augment.downsides.0% {{ :maximum_efficiency_matrix.png?nolink&250|}} Description of Maximum Efficiency ==== Net Runner ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% {{ :net_runner_matrix.png?nolink&250|}} Description of Net Runner ==== Neuro-Hacker ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :neuro-hacker_matrix.png?nolink&250|}} Description of Neuro-Hacker ==== Overclocked ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :overclocked_matrix.png?nolink&250|}} Description of Overclocked ==== Overseer ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% %$augment.downsides.4% {{ :overseer_matrix.png?nolink&250|}} Description of Overseer ==== Perpetual Motion ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :perpetual_motion_matrix.png?nolink&250|}} Description of Perpetual Motion ==== Potent Stimulants ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :potent_stimulants_matrix.png?nolink&250|}} Description of Potent Stimulants ==== Professional ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.tooltip.4% %$augment.downsides.0% %$augment.downsides.1% {{ :professional_matrix.png?nolink&250|}} Description of Professional ==== Puncture ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% {{ :puncture_matrix.png?nolink&250|}} Description of Puncture ==== Rage Core ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :rage_core_matrix.png?nolink&250|}} Description of Rage Core ==== Reactive Core ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.downsides.0% {{ :reactive_core_matrix.png?nolink&250|}} Description of Reactive Core ==== Reactive Dermis ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :reactive_dermis_matrix.png?nolink&250|}} Description of Reactive Dermis ==== Recovery ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :recovery_matrix.png?nolink&250|}} Description of Recovery ==== Renewal ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :renewal_matrix.png?nolink&250|}} Description of Renewal ==== Resourceful ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :resourceful_matrix.png?nolink&250|}} Description of Resourceful ==== Reversal ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.downsides.0% {{ :reversal_matrix.png?nolink&250|}} Description of Reversal ==== Specialist ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :specialist_matrix.png?nolink&250|}} Description of Specialist ==== Surplus ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :surplus_matrix.png?nolink&250|}} Description of Surplus ==== Technician ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% {{ :technician_matrix.png?nolink&250|}} Description of Technician ==== Temporal Suspension ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.tooltip.3% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :temporal_suspension_matrix.png?nolink&250|}} Description of Temporal Suspension ==== Tether ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% {{ :tether_matrix.png?nolink&250|}} Description of Tether ==== Threat Detection ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% %$augment.downsides.3% {{ :threat_detection_matrix.png?nolink&250|}} Description of Threat Detection ==== Transference ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.downsides.0% %$augment.downsides.1% %$augment.downsides.2% {{ :transference_matrix.png?nolink&250|}} Description of Transference ==== Unstable Core ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :unstable_core_matrix.png?nolink&250|}} Description of Unstable Core ==== Vendetta ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% {{ :vendetta_matrix.png?nolink&250|}} Description of Vendetta ==== Versatile ==== :: %$augment.name% //%$augment.foundations.value% %$augment.foundations.type%// %$augment.tooltip.0% %$augment.tooltip.1% %$augment.tooltip.2% %$augment.downsides.0% %$augment.downsides.1% {{ :versatile_matrix.png?nolink&250|}} Description of Versatile