====== Blackout ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = heavy_weapons_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = 100 - 25 Explosive | 100 Impact
Explosive Range = 2 - 4 m
Bleed Multiplier = 0.75x
Integrity = 50
Firerate = %$weapon.stats.firerate% rpm
Capacity = %$weapon.stats.ammo_capacity%
Velocity = %$weapon.stats.velocity% m/s
Time to ADS = %$weapon.stats.aim_time% s
Speed Penalty = %$weapon.stats.speed_penalty% m/s
Handling Speed Multiplier = %$weapon.stats.handling_speed_mult%x
===Balistics===
divider = Recoil
Vertical = %$weapon.stats.recoil_vert%
Horizontal = %$weapon.stats.recoil_hor%
divider = Spread
Hip = %$weapon.stats.spread_hip%°
ADS = %$weapon.stats.spread_ads%°
Gain = %$weapon.stats.spread_gain%° per shot
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
W&S TRS-1 Blackout is an rocket launcher
=====Integrated Mods=====
Heavy Weapons cannot be modded, and can only fire while ADS
**Kickback:**
* When fired airborne, blackout knocks back the user
**Arming:**
* 50% reduced explosive damage if impacted within 5m of firing point
Fun fact: same as Tox and Tempest, blackout's smoke obscures vision and targeting systems