====== Damage ====== ===== Damage Types ===== List of damage types along with their properties ==== Direct ==== Direct damage generates core charge at the rate of 2.5% of damage converted to charge * **Normal/Balistic/Melee/Body impact/Other**: Most common type of damage, the default one * **Explosive**: Dealt to both defense and vitals at the same time, however if there is not enough defense, the damage does not overflow to vitals * Eg. 50 explosive = 50 vitals and 50 defense ==== Chemical ==== Chemical damage is a modifier to other direct damage types * **Chemical**: 50% of damage reduces max vitals and defense, applies corrode ==== Other ==== Not affected by direct damage resistances, only resistances specific to that type * **Bleed**: Causes/Caused by Bleed, affects only vitals, can be applied even if defense is full * **Chemical** (Caustic Blood): 50% of damage reduces max vitals and defense, applies corrode * **Enviromental**: Fall damage and Enviromental impact damage((See: [[Effects#Snare]])), bypasses defense * **Fire**: Causes/Caused by Burn, 100% of damage reduces max vitals and defense * **Shock**: 50% of damage bypasses defense, there is no shock damage resistance * **Vital**: Bypasses defense * **Telefrag**: there is no telefrag damage resistance