====== Dusters ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = fist_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) x 2
Aux Cost = 15 / swing
Range = 1.5 m * Speed((100% - 200% based on speed 0 - 12 m/s))
Headshot Multiplier = %$weapon.stats.head_mult%x
Limb Multiplier = %$weapon.stats.limb_mult%x
Firerate = %$weapon.stats.firerate% rpm
Damage Taken Multiplier = %$weapon.stats.damage_taken_mult%
Chase Speed Multiplier = %$weapon.stats.chase_speed_mult%
Speed Penalty = %$weapon.stats.speed_penalty% m/s
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
They are mining gauntlets that utilize compressed air shockwaves to extend their reach and provide additional functionality
=====Abilities=====
Backup weapons are affected by dexterity in all aspects except charging
More info at the [[Weapons]] page
Backup weapons cannot be modded however they posses unique abilities:
**Primary**
* Charges up a double punch
**Secondary**
* **Charge**: Forearms deflect((See: [[Effects#Deflection]])), 100% reduced loadout speed penalties, always body impacts, Cause Snare+ to enemies on body impact, consumes 10/s aux while moving
* **Parry**((Requires and drains a combo point every 0.25s and on release)): impact knockdown immunity from the front
**Quick-melee**
* **Shockwave**: single uncharged punch that applies knockback, disarm and 2s snare, 100% increased damage dealt enemies with Snare+
**Alternative Attack:**((Primary attack while holding quick-melee))
* **Uppercut**: single charged punch that applies vertical knockback and 2s Snare+ and 2s Disable+ if headshot
**Passive**
* 25% defense and damage reduction bypass, can destroy armored glass in 3 punches
**Combo** ((5 limit))
* For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee dash range increased by 10%, a combo point fades every 5s (since last hit)