====== Effects ======
List of all status effects
===== Buffs =====
Positive effects
==== Bolster ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
%$effect.tooltip.3%
%$effect.tooltip.4%
%$effect.tooltip.5%
Supercharges your defense, making your skin gray
Overrides shell's passive defense regeneration
==== Hyper ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
Gotta go fast
==== Overcharge ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
Overcharge is indicated by a 4m radius sphere of sparks and electricity
==== Overkill ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
%$effect.tooltip.3%
%$effect.tooltip.4%
%$effect.tooltip.5%
%$effect.tooltip.6%
Definitely an Overkill
==== Reinforce ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
%$effect.tooltip.3%
Mmm descriptiomn
==== Shroud ====
:: %$effect.name%
%$effect.tooltip.0%
Shroud mutes your vision and gives off a sound when activated
===== Debuffs =====
Negative effects, re-applying base debuff re-applies the enhancement too
==== Bleed ====
:: %$effect.name%
%$effect.tooltip.0%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
%$effect.enh_tooltip.1%
Bleed has one tick per 0.5s, 5% of the damage dealt to the vitals converts to bleed damage per tick, by default max damage per tick is 5
==== Burn ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
%$effect.tooltip.3%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
Burn has 10 ticks, one tick per 0.5s, combust changes the color of the flames to blue, max damage per tick is 10
==== Corrode ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
%$effect.tooltip.2%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
%$effect.enh_tooltip.1%
Corrode always lasts 2s by default, corrode is indicated by a sound
==== Desync ====
:: %$effect.name%
%$effect.tooltip.0%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
%$effect.enh_tooltip.1%
In short: Desync makes the target switch teams, including their devices now targeting them
==== Disable ====
:: %$effect.name%
%$effect.tooltip.0%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
%$effect.enh_tooltip.1%
%$effect.enh_tooltip.2%
Classic EMP effect
==== Snare ====
:: %$effect.name%
%$effect.tooltip.0%
%$effect.tooltip.1%
----
:: Enhancement: %$effect.enhancement%
%$effect.enh_tooltip.0%
%$effect.enh_tooltip.1%
Slow