====== Fists ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = fist_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== Hand =====Abilities===== Backup weapons are affected by dexterity in all aspects Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a double punch **Alternative Charged Attack:** * None **Secondary** * None **Quick-melee** * **Punch**: single punch **Passive** * None