====== Fists ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = fist_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = %$weapon.stats.damage_near% * charge (0.5 - 1)
Headshot Multiplier = %$weapon.stats.head_mult%x
Limb Multiplier = %$weapon.stats.limb_mult%x
Firerate = %$weapon.stats.firerate% rpm
Speed Penalty = %$weapon.stats.speed_penalty% m/s
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
Hand
=====Abilities=====
Backup weapons are affected by dexterity in all aspects
Backup weapons cannot be modded however they posses unique abilities:
**Primary**
* Charges up a double punch
**Alternative Charged Attack:**
* None
**Secondary**
* None
**Quick-melee**
* **Punch**: single punch
**Passive**
* None