====== Movement ====== {{youtube>SMuO0s1lqE4?}} ===== Standard Movement ===== Standard movement consists of directional inputs (W,A,S,D), Jump (Space), Crouch (Control while no directional input held) And additionally leaning under Q and E ===== Maneuvers ===== Maneuvers consume AUX power((See: [[Stats]])) Being in a maneuver state is indicated by a >> symbol near the aux bar((See: HUD)) Performing a maneuver while airborne requires and consumes an aerial charge ((See: [[Stats]])) Maneuver types: * Climb * Dive: Increased accuracy * Roll: Removed headshot multiplier * Slide: Increased accuracy List of all maneuvers sorted by the default activation key: ==== Shift ==== ^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^ | Air Dash | While airborne as [[Dragon]] and Drifter Pack inactive | - | Tap | ✓ | | Dive | - | Dive/Slide | Tap/Hold | ✓ | | Somersault | While airborne with [[Augments#Acrobatics]] | Roll | Tap | ✓ | | Strafe | While a heavy weapon equipped/scanning/nano-wiring an object | - | Tap | ✓ | | Wall Flip | While climbing | Roll | Tap | X | | Wall Dive | While climbing | Dive | Hold | X | ==== Control ==== ^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^ | Dodge | While sideways input held | - | Tap | ✓ | | Groundslam | While airborne as [[Dragon]] and over 5m above ground | - | Tap | ✓ | | Slide | While directional input held | Slide | Hold | X | ==== Space ==== ^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^ | Air Jump | - | - | Tap | ✓ | | Wall Jump | While climbing | - | Tap | X | ==== Other ==== ^ Name ^ Condition ^ Type ^ Tap/Hold ^Can be Airborne? ^ | Akanami Dash | Akanami Quick-melee | - | Tap | ✓ | | Climb | Touch a wall while looking over the horizon | Climb | - | ✓ | | Dusters Charge | Dusters Alt-mode | - | Hold | X | | Free Climb | Directional inputs while climbing | Climb | - | X | | Nano-wire pull | Nano-wire an Anchor/Nano-wire a Player while [[Augments#Augmented_Nano-wire]] equipped | - | Hold | ✓ | | Roll | While diving and moving over 10m/s | Roll | - | X | ===== Relocations ===== ==== Sources ==== * [[Relocator]] * [[Shifter]] * [[Augments#Disengage]] * [[Augments#Transference]] ==== Effects ==== 2s disable((See: [[Effects#Disable]])) within 4m of the exit point Deal telefrag damage((See: [[Damage]])) to targets within 1m of exit point ===== Body Impacts ===== Deal 25 - 50 vitals damage based on velocity (4 - 12m/s) Airborne body impacts have 25% increased knockdown power ==== Knockdowns ==== Impacts that can knockdown Bison / Dragon / Ghost / Hydra: * Airborne dive: 5 m/s+ * Roll / Somersault: 5 m/s+ * Air dash: 5 m/s+ * Hover boost: 10 m/s+ * Slide: 5 m/s+ (from Rhino only) * Dodge: 5 m/s+ (from Rhino only) Impacts that can knockdown Rhino: * Air dash: 5 m/s+ * Hover boost: 10 m/s+