====== Movement ======
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===== Standard Movement =====
Standard movement consists of directional inputs (W,A,S,D), Jump (Space), Crouch (Control while no directional input held)
And additionally leaning under Q and E
===== Maneuvers =====
Maneuvers consume AUX power((See: [[Stats]]))
Being in a maneuver state is indicated by a >> symbol near the aux bar((See: HUD))
Performing a maneuver while airborne requires and consumes an aerial charge ((See: [[Stats]]))
Maneuver types:
* Climb
* Dive: Increased accuracy
* Roll: Removed headshot multiplier
* Slide: Increased accuracy
List of all maneuvers sorted by the default activation key:
==== Shift ====
^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^
| Air Dash | While airborne as [[Dragon]] and Drifter Pack inactive | - | Tap | ✓ |
| Dive | - | Dive/Slide | Tap/Hold | ✓ |
| Somersault | While airborne with [[Augments#Acrobatics]] | Roll | Tap | ✓ |
| Strafe | While a heavy weapon equipped/scanning/nano-wiring an object | - | Tap | ✓ |
| Wall Flip | While climbing | Roll | Tap | X |
| Wall Dive | While climbing | Dive | Hold | X |
==== Control ====
^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^
| Dodge | While sideways input held | - | Tap | ✓ |
| Groundslam | While airborne as [[Dragon]] and over 5m above ground | - | Tap | ✓ |
| Slide | While directional input held | Slide | Hold | X |
==== Space ====
^ Name ^ Prerequisite ^ Type ^ Tap/Hold ^Can be Airborne? ^
| Air Jump | - | - | Tap | ✓ |
| Wall Jump | While climbing | - | Tap | X |
==== Other ====
^ Name ^ Condition ^ Type ^ Tap/Hold ^Can be Airborne? ^
| Akanami Dash | Akanami Quick-melee | - | Tap | ✓ |
| Climb | Touch a wall while looking over the horizon | Climb | - | ✓ |
| Dusters Charge | Dusters Alt-mode | - | Hold | X |
| Free Climb | Directional inputs while climbing | Climb | - | X |
| Nano-wire pull | Nano-wire an Anchor/Nano-wire a Player while [[Augments#Augmented_Nano-wire]] equipped | - | Hold | ✓ |
| Roll | While diving and moving over 10m/s | Roll | - | X |
===== Relocations =====
==== Sources ====
* [[Relocator]]
* [[Shifter]]
* [[Augments#Disengage]]
* [[Augments#Transference]]
==== Effects ====
2s disable((See: [[Effects#Disable]])) within 4m of the exit point
Deal telefrag damage((See: [[Damage]])) to targets within 1m of exit point
===== Body Impacts =====
Deal 25 - 50 vitals damage based on velocity (4 - 12m/s)
Airborne body impacts have 25% increased knockdown power
==== Knockdowns ====
Impacts that can knockdown Bison / Dragon / Ghost / Hydra:
* Airborne dive: 5 m/s+
* Roll / Somersault: 5 m/s+
* Air dash: 5 m/s+
* Hover boost: 10 m/s+
* Slide: 5 m/s+ (from Rhino only)
* Dodge: 5 m/s+ (from Rhino only)
Impacts that can knockdown Rhino:
* Air dash: 5 m/s+
* Hover boost: 10 m/s+