====== Rhino ======
{{infobox>
name =**%$shells.name%**
= //%$shells.foundations.value% %$shells.foundations.type%//
image1 = shell_matrix.png|Matrix
image2 = placeholder.png|In-game
Vitals = %$shells.stats.vitals%
Defense = %$shells.stats.defense%
Defense Regeneration = %$shells.stats.defense_regen%/s | Delay: %$shells.stats.defense_regen_delay%s
==Movement==
Speed = %$shells.stats.speed% m/s
Maneuver Speed = 10.5 m/s
Aux Regeneration = %$shells.stats.aux_regen%/s
Aerial Charges = %$shells.stats.aerial_charges%
Aerial Charges Regeneration = 1/%$shells.stats.aerial_charges_regen%s
==Tech==
Core Speed = %$shells.stats.core_speed%
Radar Profile= %$shells.stats.radar_profile%m
}}
=====Integrated Augments=====
:: Integrated Augments:
⠀
----
%$shells.tooltip.0%
%$shells.tooltip.1%
%$shells.tooltip.2%
%$shells.tooltip.3%
%$shells.tooltip.4%
⠀
----
%$shells.tooltip.5%
%$shells.tooltip.6%
%$shells.tooltip.7%
%$shells.tooltip.8%
%$shells.tooltip.9%
⠀
----
%$shells.tooltip.10%
%$shells.tooltip.11%
%$shells.tooltip.12%
%$shells.tooltip.13%
Rhino can trigger concussive impulse + knockdown if landing on an enemy from over 5m
Concussive impulse scales from 2 - 3 m
===== Specializations =====
Specialization depends on what foundation is selected as dominant
Spec activates after getting a kill in that life
%$shells.spec.body_name%
%$shells.spec.body%
%$shells.spec.tech_name%
%$shells.spec.tech%
%$shells.spec.hardware_name%
%$shells.spec.hardware%
=====Lore=====
Rhino
=====Gameplay====