====== Specializations ====== >> THIS PAGE IS GETTING ENTIRELY REWORKED SOON << ===== Augment ===== :: Augment > All augments can be equipped in slot 3+4 > 50% reduced augment cooldowns Requires mastery of 10 augments ===== Weapon ===== Weapon specs require you to master all 3 weapons in that category :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Custodian, Helix, Nexus :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Deckard, Double-tap, Major :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Blackout, Umibozu, Talon :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Akanami, Dusters, Pacifier :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Sentinel, Vigil :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Cerberus, Master-key, Typhon :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Geist, Icarus, Omen :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Inhibitor, Warrant :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% TTK ==== Attachment ==== :: Attachment > 100% reduced attachment speed penalty > Additional weapon mod slot Master 10 attachments ===== Device ===== :: %$spec.name% %$spec.tooltip.0% %$spec.tooltip.1% Device specialization requires the mastery of 10 devices ===== Shell ===== Requires the mastery of all shells and dominant foundation to be selected See individual shell pages