====== Upcoming ======
List of upcoming items and features
> > stuff mentioned here will likely go thru many itterations / might not get added so take everything with a graint of salt < <
> > missing stats are made-up by the codex keeper so take everything with A LOT of salt < <
===== Augments =====
:: Black Market //0 Body//
> TBD
Description of Black Market
:: Catalyst //35 Hardware//
> Stims increase duration of active enhancement devices by 4 s
> Stims remove all debuffs if used during active enhancement device
> 50% reduced vitals restored with stims if used during active enhancement device
> 100% increased primary stim cooldown
Description of Catalyst
:: Enhanced Melee //45 Body//
> Akanami gains ranged shockwaves on charged attacks dealing 50 shock damage up to 10 m
> Dusters gain 0 - 100% increased damage on next hit, scaling proportionally with damage deflected from 0 - 100
> 50% reduced melee damage
Description of Enhanced Melee
:: Enforcer //40 Hardware//
> All equipped or picked up weapons gain the secure grip mod with no slot cost
> Crowd Control: Using stims releases a pulse, knocks back and applies cripple to unobstructed enemies within 5 m, 10 s cooldown
> Knockdown immunity while on ground
> 25% increased direct damage received while not on ground
> 100% reduced vitals restored by stims activating Crowd Control
Description of Enforcer
:: Grafter //40 Tech//
> Gain the ability to see and scavenge components from dead enemies:
> Core: 10 core charge generated on pick-up
> Aux pack: 100 aux recovered on pick-up
> Fabricator: 50% increased ammo + device regeneration for 5s
> 100% increased nano-wire cooldown
> 50% reduced effectiveness of damage reductions
> 25 reduced vitals
> Can be disabled
Description of Grafter
:: Limpet //30 Body//
> Gain Reinforce while climbing + stationary
> Allows full aim rotation while climbing + stationary
> 50% reduced climb speed
> Can be disabled
Description of Limpet
:: Necrosis //30 Body//
> All sources of corrode cause corrode+
> All received corrode causes corrode+
Description of Necrosis
:: Overpressure //25 Hardware//
> 50% increased weapon ammo velocity
> 50% increased vertical recoil + firing movement speed penalty
Description of Overpressure
:: Pilfer //30 Hardware//
> 50% reduced enemy held weapon reserve ammo on body impact, 5 s cooldown
> 50% increased reserve ammo of currently held weapon on activation
> 50% reduced ammo regeneration
Description of Pilfer
:: Super-spreader //35 Body//
> Applied Corrode will spread to targets allies within 15 m, refreshing duration
> Received Corrode will spread to allies within 5 m , refreshing duration
Description of Stinky
:: Systems Purge //35 Tech//
> Defense regeneration restores max defense and is unaffected by debuffs
> Removes all debuffs on defense fully regenerating, 10 s cooldown
> 25% reduced speed while defense regenerating
Description of Systems purge
:: The One //50 Tech//
> 100% reduced core speed of visible projectiles within 5m while using nano-wire in active core
> 100% increased nano-wire movement speed penalty while active
> 25% reduced core generation + duration
Description of The One
:: Volatile //30 Tech//
> Dealing chemical damage to burning targets applies combust, refreshing duration
> 25% increased vitals damage dealt to combusted enemies
> 50% reduced corrode duration
Description of Volatile
===== Weapons =====
==== Bow ====
{{infobox>
name = Bow
Slot = Primary
Type = Compound Bow
Category = Stealth Weapons
Firemode = Charged
==Stats==
Damage = 175 - 125
Headshot Multiplier = 1.25x
Limb Multiplier = 0.75x
Firerate = 125 rpm
Capacity = 1 | 3
Speed Penalty = 0.45 m/s
Range = 5 - 50 m
Velocity = 150 m/s
}}
Bow offers an alternate firing mode under rmb that releases a rapid 3 arrow burst with greatly reduced damage
==== Crossbow ====
{{infobox>
name = **Crossbow**
Slot = Sidearm
Type = One-handed Crossbow
Category = Stealth Weapons
Firemode = Chambered
==Stats==
Damage = 100 - 75
Headshot Multiplier = 1.25x
Limb Multiplier = 0.75x
Firerate = 60 rpm
Capacity = 1
Speed Penalty = 0.3 m/s
Range = 5 - 50 m
Velocity = 200 m/s
}}
==== Daedalus ====
{{infobox>
name = **Daedalus**
Slot = Primary
Type = Heavy Nanotech Rifle
Category = Nanotech Weapons
Firemode = Automatic
==Stats==
Damage = 85 - 70
Headshot Multiplier = 1.5x
Limb Multiplier = 0.75x
Firerate = 400 rpm
Heat = 5 / shot
Speed Penalty = 0.85 m/s
Range = 5 - 50 m
Velocity = 650 m/s
Penetration = 50 cm
}}
Nanotech weapons use heat instead of ammo capacity
==== Esper ====
{{infobox>
name = **Esper**
Slot = Sidearm
Type = Nanotech Handgun
Category = Nanotech Weapons
Firemode = Semi-automatic
==Stats==
Damage = 95 - 65
Headshot Multiplier = 1.5x
Limb Multiplier = 0.75x
Firerate = 200 rpm
Heat = 15 / shot
Speed Penalty = 0.45 m/s
Range = 5 - 50 m
Velocity = 650 m/s
Penetration = 50 cm
}}
Nanotech weapons use heat instead of ammo capacity
==== Hole-punch ====
{{infobox>
name = **LDS X-AMR4 Hole-punch**
Slot = Heavy
Type = Anti-materiel Rifle
Category = Heavy Weapons
Firemode = Chambered
==Stats==
Damage = 150 - 75 | 100 - 50 explosive
Headshot Multiplier = 1.65x
Limb Multiplier = 0.75x
Firerate = 40 rpm
Capacity = 10
Speed Penalty = 2.0 m/s
Range = 5 - 50 m
Velocity = 750 m/s
Penetration = 150 cm
}}
Shoots HEAT rounds that explode after penetrating a surface
==== Lever-action ====
{{infobox>
name = **Lever-action**
Slot = Primary
Type = Lever-action Rifle
Category = Precision Weapons
Firemode = Chambered
==Stats==
Damage = 165 - 75
Headshot Multiplier = 1.65x
Limb Multiplier = 0.75x
Firerate = 142 rpm
Capacity = 7
Speed Penalty = 0.65 m/s
Range = 5 - 50 m
Velocity = 675 m/s
Penetration = 65 cm
}}
==== Pacifier ====
{{infobox>
name = **A-TAC KSB-3 Pacifier**
Slot = Backup
Type = Stun Baton
Category = Melee Weapons
Firemode = Charged
==Stats==
Damage = 100 * Charge
Headshot Multiplier = 1.5x
Limb Multiplier = 0.75x
Firerate = 100 rpm
Speed Penalty = 0.45 m/s
Range = 2 m * Speed
}}
**Primary**
* Charges up a swing
**Alternative Charged Attack:**
* Slam
**Secondary**
* **EMF:** 4m radius disruptive field that disables enemy and enemy devices, consuming 10 aux/s
**Quick-melee**
* **Sweep**: 180 degree high knockback swing, upgrades existing disables
**Passive**
* 2s Disable on hit
==== Talon ====
{{infobox>
name = **A-TAC HLR Talon**
Slot = Heavy
Type = Heavy Laser Rifle
Category = Heavy Weapons
Firemode = Charged
==Stats==
Damage = 2 vital damage / core charge spent
Headshot Multiplier = 1x
Limb Multiplier = 1x
Firerate = 30 rpm
Speed Penalty = 2.0 m/s
Range = ∞ m
Velocity = ∞ m/s
Penetration = 75 - ∞ cm
}}
Talon uses core charge as ammo, consuming 10/s core charge while charging, infinite penetration + 0.25s lingering trail on 100 core charge shot
===== Devices =====
List coming soon
===== Other =====
==== New ====
==== Added ====
==== Removed ====