====== Upcoming ====== List of upcoming items and features > > stuff mentioned here will likely go thru many itterations / might not get added so take everything with a graint of salt < < > > missing stats are made-up by the codex keeper so take everything with A LOT of salt < < ===== Augments ===== :: Black Market //0 Body// > TBD Description of Black Market :: Catalyst //35 Hardware// > Stims increase duration of active enhancement devices by 4 s > Stims remove all debuffs if used during active enhancement device > 50% reduced vitals restored with stims if used during active enhancement device > 100% increased primary stim cooldown Description of Catalyst :: Enhanced Melee //45 Body// > Akanami gains ranged shockwaves on charged attacks dealing 50 shock damage up to 10 m > Dusters gain 0 - 100% increased damage on next hit, scaling proportionally with damage deflected from 0 - 100 > 50% reduced melee damage Description of Enhanced Melee :: Enforcer //40 Hardware// > All equipped or picked up weapons gain the secure grip mod with no slot cost > Crowd Control: Using stims releases a pulse, knocks back and applies cripple to unobstructed enemies within 5 m, 10 s cooldown > Knockdown immunity while on ground > 25% increased direct damage received while not on ground > 100% reduced vitals restored by stims activating Crowd Control Description of Enforcer :: Grafter //40 Tech// > Gain the ability to see and scavenge components from dead enemies: > Core: 10 core charge generated on pick-up > Aux pack: 100 aux recovered on pick-up > Fabricator: 50% increased ammo + device regeneration for 5s > 100% increased nano-wire cooldown > 50% reduced effectiveness of damage reductions > 25 reduced vitals > Can be disabled Description of Grafter :: Limpet //30 Body// > Gain Reinforce while climbing + stationary > Allows full aim rotation while climbing + stationary > 50% reduced climb speed > Can be disabled Description of Limpet :: Necrosis //30 Body// > All sources of corrode cause corrode+ > All received corrode causes corrode+ Description of Necrosis :: Overpressure //25 Hardware// > 50% increased weapon ammo velocity > 50% increased vertical recoil + firing movement speed penalty Description of Overpressure :: Pilfer //30 Hardware// > 50% reduced enemy held weapon reserve ammo on body impact, 5 s cooldown > 50% increased reserve ammo of currently held weapon on activation > 50% reduced ammo regeneration Description of Pilfer :: Super-spreader //35 Body// > Applied Corrode will spread to targets allies within 15 m, refreshing duration > Received Corrode will spread to allies within 5 m , refreshing duration Description of Stinky :: Systems Purge //35 Tech// > Defense regeneration restores max defense and is unaffected by debuffs > Removes all debuffs on defense fully regenerating, 10 s cooldown > 25% reduced speed while defense regenerating Description of Systems purge :: The One //50 Tech// > 100% reduced core speed of visible projectiles within 5m while using nano-wire in active core > 100% increased nano-wire movement speed penalty while active > 25% reduced core generation + duration Description of The One :: Volatile //30 Tech// > Dealing chemical damage to burning targets applies combust, refreshing duration > 25% increased vitals damage dealt to combusted enemies > 50% reduced corrode duration Description of Volatile ===== Weapons ===== ==== Bow ==== {{infobox> name = Bow Slot = Primary Type = Compound Bow Category = Stealth Weapons Firemode = Charged ==Stats== Damage = 175 - 125 Headshot Multiplier = 1.25x Limb Multiplier = 0.75x Firerate = 125 rpm Capacity = 1 | 3 Speed Penalty = 0.45 m/s Range = 5 - 50 m Velocity = 150 m/s }} Bow offers an alternate firing mode under rmb that releases a rapid 3 arrow burst with greatly reduced damage ==== Crossbow ==== {{infobox> name = **Crossbow** Slot = Sidearm Type = One-handed Crossbow Category = Stealth Weapons Firemode = Chambered ==Stats== Damage = 100 - 75 Headshot Multiplier = 1.25x Limb Multiplier = 0.75x Firerate = 60 rpm Capacity = 1 Speed Penalty = 0.3 m/s Range = 5 - 50 m Velocity = 200 m/s }} ==== Daedalus ==== {{infobox> name = **Daedalus** Slot = Primary Type = Heavy Nanotech Rifle Category = Nanotech Weapons Firemode = Automatic ==Stats== Damage = 85 - 70 Headshot Multiplier = 1.5x Limb Multiplier = 0.75x Firerate = 400 rpm Heat = 5 / shot Speed Penalty = 0.85 m/s Range = 5 - 50 m Velocity = 650 m/s Penetration = 50 cm }} Nanotech weapons use heat instead of ammo capacity ==== Esper ==== {{infobox> name = **Esper** Slot = Sidearm Type = Nanotech Handgun Category = Nanotech Weapons Firemode = Semi-automatic ==Stats== Damage = 95 - 65 Headshot Multiplier = 1.5x Limb Multiplier = 0.75x Firerate = 200 rpm Heat = 15 / shot Speed Penalty = 0.45 m/s Range = 5 - 50 m Velocity = 650 m/s Penetration = 50 cm }} Nanotech weapons use heat instead of ammo capacity ==== Hole-punch ==== {{infobox> name = **LDS X-AMR4 Hole-punch** Slot = Heavy Type = Anti-materiel Rifle Category = Heavy Weapons Firemode = Chambered ==Stats== Damage = 150 - 75 | 100 - 50 explosive Headshot Multiplier = 1.65x Limb Multiplier = 0.75x Firerate = 40 rpm Capacity = 10 Speed Penalty = 2.0 m/s Range = 5 - 50 m Velocity = 750 m/s Penetration = 150 cm }} Shoots HEAT rounds that explode after penetrating a surface ==== Lever-action ==== {{infobox> name = **Lever-action** Slot = Primary Type = Lever-action Rifle Category = Precision Weapons Firemode = Chambered ==Stats== Damage = 165 - 75 Headshot Multiplier = 1.65x Limb Multiplier = 0.75x Firerate = 142 rpm Capacity = 7 Speed Penalty = 0.65 m/s Range = 5 - 50 m Velocity = 675 m/s Penetration = 65 cm }} ==== Pacifier ==== {{infobox> name = **A-TAC KSB-3 Pacifier** Slot = Backup Type = Stun Baton Category = Melee Weapons Firemode = Charged ==Stats== Damage = 100 * Charge Headshot Multiplier = 1.5x Limb Multiplier = 0.75x Firerate = 100 rpm Speed Penalty = 0.45 m/s Range = 2 m * Speed }} **Primary** * Charges up a swing **Alternative Charged Attack:** * Slam **Secondary** * **EMF:** 4m radius disruptive field that disables enemy and enemy devices, consuming 10 aux/s **Quick-melee** * **Sweep**: 180 degree high knockback swing, upgrades existing disables **Passive** * 2s Disable on hit ==== Talon ==== {{infobox> name = **A-TAC HLR Talon** Slot = Heavy Type = Heavy Laser Rifle Category = Heavy Weapons Firemode = Charged ==Stats== Damage = 2 vital damage / core charge spent Headshot Multiplier = 1x Limb Multiplier = 1x Firerate = 30 rpm Speed Penalty = 2.0 m/s Range = ∞ m Velocity = ∞ m/s Penetration = 75 - ∞ cm }} Talon uses core charge as ammo, consuming 10/s core charge while charging, infinite penetration + 0.25s lingering trail on 100 core charge shot ===== Devices ===== List coming soon ===== Other ===== ==== New ==== ==== Added ==== ==== Removed ====