====== Akanami ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = blade_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = %$weapon.stats.damage_near% * charge (0.5 - 1)
Headshot Multiplier = %$weapon.stats.head_mult%x
Limb Multiplier = %$weapon.stats.limb_mult%x
Firerate = %$weapon.stats.firerate% rpm
Speed Penalty = %$weapon.stats.speed_penalty% m/s
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
Akanami means 'Red Wave' in japaneese
=====Abilities=====
Backup weapons are affected by dexterity in all aspects
Backup weapons cannot be modded however they posses unique abilities:
**Primary**
* Charges up a powerful vertical slash, direction of the slash can be manipulated through leaning
**Alternative Charged Attack:**
* **Overhead Slash**: Dash and 0.25x increased headshot multiplier, in addition to all the standard charged attack bonuses.
**Secondary**
* **Deflect**: Deflect incoming bullets, area of effect stretches from middle of the thigh to slightly over the head when standing straight,
When deflecting you receive 25% of the bullet's direct damage and no bullet debuffs //(and no t-lock / CB explosion)//, deflected bullets fly towards your crosshair dealing 50% reduced damage.
Deflecting bullets consumes the aux equal to 25% of the bullet's direct damage, cannot deflect multiple projectiles in a very short window of time //(Shotguns)//
**Quick-melee**
* **Dash**: Horizontal slash that has increased dash range compared to other backups, direction of the slash can be manipulated through leaning
**Passive**
* Can cut enemy nano-wires causing 2s stun and can knockdown if the enemy is airborne, deals increased bleed damage.