====== Akanami ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = blade_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) Aux Cost = 35 / swing Range = 1.5 m * Speed ((100% - 200% based on speed 0 - 12 m/s)) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Damage Taken Multiplier = %$weapon.stats.damage_taken_mult%x Chase Speed Multiplier = %$weapon.stats.chase_speed_mult%x Reflect Speed Multiplier = %$weapon.stats.handling_speed_mult%x Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== Akanami means 'Red Wave' in japaneese =====Abilities===== Backup weapons are affected by dexterity in all aspects except charging Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a powerful vertical slash, direction of the slash can be manipulated through leaning **Secondary** * **Reflect**: Reflect incoming projectiles((See: [[Effects#Deflection]])), area of effect stretches from middle of the thigh to slightly over the head when standing straight * Drains all Combo Points on blocking a knockdown((requires at least one point in the first place)), drains points proportional to damage on blocking an attack Reflected bullets fly towards your crosshair. Reflecting consumes the aux equal to 25% of the direct damage, can only deflect 50% of pellets((Shotguns / Frag Mag)) **Quick-melee** * **Slash**: Uncharged horizontal slash, direction of the slash can be manipulated through leaning **Alternative Attack:**((Primary attack while holding rmb)) * **Thrust**: Uncharged fencing thrust((0.5x damage)) with 1.25x headshot multiplier and 1.5x bleed multiplier, +20% defense + damage reductions bypass per combo point, +10% increased damage per combo point((affected by diminishing results)), 100% increased damage dealt from behind (backstab) * Drains 2 Combo Points **Passive** * Can cut enemy nano-wires causing 2s disable+ and 5s nano-wire cooldown. **Combo** ((5 limit)) * For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee lunge range increased by 10%