====== Akanami ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = blade_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== Akanami means 'Red Wave' in japaneese =====Abilities===== Backup weapons are affected by dexterity in all aspects Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a powerful vertical slash, direction of the slash can be manipulated through leaning **Alternative Charged Attack:** * **Overhead Slash**: Dash and 0.25x increased headshot multiplier, in addition to all the standard charged attack bonuses. **Secondary** * **Deflect**: Deflect incoming bullets, area of effect stretches from middle of the thigh to slightly over the head when standing straight, When deflecting you receive 25% of the bullet's direct damage and no bullet debuffs //(and no t-lock / CB explosion)//, deflected bullets fly towards your crosshair dealing 50% reduced damage. Deflecting bullets consumes the aux equal to 25% of the bullet's direct damage, cannot deflect multiple projectiles in a very short window of time //(Shotguns)// **Quick-melee** * **Dash**: Horizontal slash that has increased dash range compared to other backups, direction of the slash can be manipulated through leaning **Passive** * Can cut enemy nano-wires causing 2s stun and can knockdown if the enemy is airborne, deals increased bleed damage.