====== Akanami ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = blade_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) Aux Cost = 35 / swing Range = 1.75 m * Speed ((100% - 200% based on speed 0 - 12 m/s)) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Damage Taken Multiplier = %$weapon.stats.damage_taken_mult% Chase Speed Multiplier = %$weapon.stats.chase_speed_mult% Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== Akanami means 'Red Wave' in japaneese =====Abilities===== Backup weapons are affected by dexterity in all aspects except charging Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a powerful vertical slash, direction of the slash can be manipulated through leaning **Secondary** * **Reflect**: Reflect incoming projectiles((See: [[Effects#Deflection]])), area of effect stretches from middle of the thigh to slightly over the head when standing straight * **Parry**((Requires and drains a combo point every 0.25s and on release)): impact knockdown immunity from the front Additional 25% reduced damage received on deflection((See: [[Effects#Deflection]])) Reflected bullets fly towards your crosshair. Reflecting consumes the aux equal to 25% of the direct damage, can only deflect 50% of pellets((Shotguns / Frag Mag)) **Quick-melee** * **Slash**: Horizontal slash with 0.25x increased headshot multiplier, direction of the slash can be manipulated through leaning **Alternative Attack:**((Primary attack while holding quick-melee)) * **Thrust**: Fencing thrust that deals 75 damage with 1.25x headshot multiplier, bypasses defense + damage reductions, 100% increased damage dealt from behind (backstab) **Passive** * Can cut enemy nano-wires causing 2s Disable+ and can knockdown if the enemy is airborne. **Combo** ((5 limit)) * For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee dash range increased by 10%, a combo point fades every 5s (since last hit)