====== Akanami ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = blade_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = %$weapon.stats.damage_near% * charge (0.5 - 1)
Aux Cost = 35 / swing
Range = 1.75 m * Speed ((100% - 200% based on speed 0 - 12 m/s))
Headshot Multiplier = %$weapon.stats.head_mult%x
Limb Multiplier = %$weapon.stats.limb_mult%x
Firerate = %$weapon.stats.firerate% rpm
Damage Taken Multiplier = %$weapon.stats.damage_taken_mult%
Chase Speed Multiplier = %$weapon.stats.chase_speed_mult%
Speed Penalty = %$weapon.stats.speed_penalty% m/s
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
Akanami means 'Red Wave' in japaneese
=====Abilities=====
Backup weapons are affected by dexterity in all aspects except charging
Backup weapons cannot be modded however they posses unique abilities:
**Primary**
* Charges up a powerful vertical slash, direction of the slash can be manipulated through leaning
**Secondary**
* **Reflect**: Reflect incoming projectiles((See: [[Effects#Deflection]])), area of effect stretches from middle of the thigh to slightly over the head when standing straight
* **Parry**((Requires and drains a combo point every 0.25s and on release)): impact knockdown immunity from the front
Additional 25% reduced damage received on deflection((See: [[Effects#Deflection]]))
Reflected bullets fly towards your crosshair.
Reflecting consumes the aux equal to 25% of the direct damage, can only deflect 50% of pellets((Shotguns / Frag Mag))
**Quick-melee**
* **Slash**: Horizontal slash with 0.25x increased headshot multiplier, direction of the slash can be manipulated through leaning
**Alternative Attack:**((Primary attack while holding quick-melee))
* **Thrust**: Fencing thrust that deals 75 damage with 1.25x headshot multiplier, bypasses defense + damage reductions, 100% increased damage dealt from behind (backstab)
**Passive**
* Can cut enemy nano-wires causing 2s Disable+ and can knockdown if the enemy is airborne.
**Combo** ((5 limit))
* For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee dash range increased by 10%, a combo point fades every 5s (since last hit)