====== Ammo ======
All non-heavy weapons share the same set of ammo (Except the Grenade launcher)
[[#Exotic]] ammos can be equiped using the [[Augments#Technician]] Augment
===== Standard =====
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.downsides.0%
%$attachment.downsides.1%
Standard Ammo
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.downsides.0%
%$attachment.downsides.1%
Heavy ammo, good for fighting against aux reliant opponents and for increasing the range of weapons
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
%$attachment.downsides.1%
High velocity and penetration ammo
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.downsides.0%
Ammo that increases bleed and limb damage
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
Ammo that ignores your own core
==== Grenades ====
Ammunition usable only by the Warrant grenade launcher
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
Standard fragmentation grenade
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.downsides.0%
%$attachment.downsides.1%
Standard impact fragmentation grenade
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
%$attachment.downsides.1%
Small sized proximity mine, only 4 can be emplaced at once, explode after 30s if not triggered
⠀> > Slug Grenade stats imagined by the Codex Keeper < <
::Slug Grenade//15 hardware//
› 200% increased impact damage
› 50% increased velocity
› knockdown, knockback on hit based on distance traveled 0-5 m
› 2 s snare on hit
› 100% increased reserve ammo
> 100% reduced explosive radius
> 100% reduced explosive damage
===== Exotic =====
Requires [[Augments#Technician]] augment in order to equip
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.downsides.0%
%$attachment.downsides.1%
Cerebral burst
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
%$attachment.downsides.1%
Corrosive ammo
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
%$attachment.downsides.1%
Disable Ammo
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.downsides.0%
%$attachment.downsides.1%
%$attachment.downsides.2%
%$attachment.downsides.3%
Bouncy ammo, can hit a target multiple times
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.downsides.0%
%$attachment.downsides.1%
Incendiary ammo
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.tooltip.2%
%$attachment.tooltip.3%
%$attachment.tooltip.4%
%$attachment.tooltip.5%
%$attachment.downsides.0%
%$attachment.downsides.1%
%$attachment.downsides.2%
%$attachment.downsides.3%
Guided ammo, requires [[Optics#Special|Target Painer]], [[Augments#Overseer]] or [[Umibozu]] in order to paint targets, is affected by explosive modifiers
explosive damage is decided by the formula: 60/RPM*75 rpm after the tlock reduction
==== Grenades ====
:: %$attachment.name% //%$attachment.foundations.value% %$attachment.foundations.type%//
%$attachment.tooltip.0%
%$attachment.tooltip.1%
%$attachment.downsides.0%
Standard incendiary grenade