====== Blackout ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = heavy_weapons_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = 100 - 25 Explosive | 100 Impact Explosive Range = 2 - 4 m Bleed Multiplier = 0.75x Integrity = 50 Firerate = %$weapon.stats.firerate% rpm Capacity = %$weapon.stats.ammo_capacity% Velocity = %$weapon.stats.velocity% m/s Time to ADS = %$weapon.stats.aim_time% s Speed Penalty = %$weapon.stats.speed_penalty% m/s Handling Speed Multiplier = %$weapon.stats.handling_speed_mult%x ===Balistics=== divider = Recoil Vertical = %$weapon.stats.recoil_vert% Horizontal = %$weapon.stats.recoil_hor% divider = Spread Hip = %$weapon.stats.spread_hip%° ADS = %$weapon.stats.spread_ads%° Gain = %$weapon.stats.spread_gain%° per shot }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== W&S TRS-1 Blackout is an rocket launcher =====Integrated Mods===== Heavy Weapons cannot be modded, and can only fire while ADS **Kickback:** * When fired airborne, blackout knocks back the user **Arming:** * 50% reduced explosive damage if impacted within 5m of firing point Fun fact: same as Tox and Tempest, blackout's smoke obscures vision and targeting systems