====== Blackout ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = heavy_weapons_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = 100 - 50 Explosive Explosive Range = 2 - 4 m Firerate = %$weapon.stats.firerate% rpm Capacity = %$weapon.stats.ammo_capacity% Velocity = %$weapon.stats.velocity% m/s Time to ADS = %$weapon.stats.aim_time% s Speed Penalty = %$weapon.stats.speed_penalty% m/s ===Balistics=== divider = Recoil Vertical = %$weapon.stats.recoil_vert% Horizontal = %$weapon.stats.recoil_hor% divider = Spread Hip = %$weapon.stats.spread_hip%° ADS = %$weapon.stats.spread_ads%° Gain = %$weapon.stats.spread_gain%° per shot }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== W&S TRS-1 Blackout is a laser/wire guided rocket launcher =====Integrated Mods===== Heavy Weapons cannot be modded, and can only fire and guide when ADS **Guiding:** * Blackout's rocket is laser guided as long as the target is infront of the rocket (90 FOV), if the target is behind, rocket becomes wire guided * //Ends when nano-wired// * //Can be disabled// **Backblast:** * When fired airborne, blackout knocks back the user **Arming:** * Blackout requires 5m front clearance in order to fire * Blackout rocket's explosive damage gets increased by 10 for every 0.25s in flight up to **150 - 75** * //Pauses when nano-wired//