====== Damage ====== ===== Damage Types ===== List of damage types along with their properties ==== Direct ==== Direct damage generates core charge at the rate of 2.5% of damage converted to charge * **Normal/Balistic/Melee/Body impact/Other**: Most common type of damage, the default one * **Overkill**: Bypasses defense, enemies implode on death === Dual Layer === Dealt to both defense and vitals at the same time, the damage does not overflow to vitals when defense is insufficient * **Explosive**: * Eg. 50 explosive = 50 vitals and 50 defense * **Shock**: Vitals take 50% reduced damage while defense active, bypasses all damage resistances, prevents any form of "cheating death" from activating, can be both direct and indirect * Eg. 50 shock damage = 25 vitals and 50 defense ==== Other ==== Not affected by direct damage resistances, only resistances specific to that type * **Bleed**: Bypasses defense, Causes/Caused by Bleed * **Burn**: Causes/Caused by Burn, 100% of damage reduces max vitals and defense * **Chemical**: Affects only defense, 100% of damage reduces max defense, applies 2s corrode * **Enviromental**: Fall damage and Enviromental impact damage((See: [[Effects#Snare]])), bypasses defense * **Vital**: Bypasses defense * **Telefrag**: Bypasses defense, prevents any form of "cheating death" from activating, can't be resisted, enemies implode on death