{
"name": "Bolster",
"tooltip": [
"> Bleed and knockdown immunity",
"> 200 max defense",
"> 0 s defense regen delay",
"> 40 /s defense regeneration",
"-> 50% reduced speed and vitals restored from all sources",
"-> Disables optical camouflage"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Bleed",
"tooltip": [
"-> Constant bleed damage"
],
"enhancement": "Hemorrhage",
"enh_tooltip": [
"-> Absorbs one bleed clear, downgrades to bleed",
"> 75% reduced bleed damage on downgrade"
]
}
{
"name": "Burn",
"tooltip": [
"-> Constant fire damage and stat reduction",
"-> Burn ticks don't deplete while moving over 8m/s",
"> 2 burn ticks removed on roll"
],
"enhancement": "Combust",
"enh_tooltip": [
"-> 50% increased damage taken to defense"
]
}
{
"name": "Corrode",
"tooltip": [
"-> Constant chemical damage and both stat reduction",
"-> 100% reduced vitals restored from all sources",
"-> 10/s defense drain"
],
"enhancement": "Necrosis",
"enh_tooltip": [
"-> 50% of attempted vitals restoration dealt back as chemical damage",
"-> Duration constantly refreshed while bleeding"
]
}
{
"name": "Desync",
"tooltip": [
"-> Scrambles radar, detections and targeting systems"
],
"enhancement": "Disconnect",
"enh_tooltip": [
"-> Freezes Non-augment cooldowns"
]
}
{
"name": "Disable",
"tooltip": [
"-> Disables: set augments/devices/projectiles, all forms of detections, nano-wire, terminals",
"-> 100% reduced defense regeneration"
],
"enhancement": "Stun",
"enh_tooltip": [
"-> Visual and audio distortion",
"-> 50% reduced turn speed"
]
}
{
"name": "Hyper",
"tooltip": [
"> Full AUX and Aerial charges refill",
"> 100% reduced AUX drain",
"> 25% increased Core speed"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Overcharge",
"tooltip": [
"> Disable immunity",
"> 10% increased ground speed and climb speed",
"> Disable enemy players, devices and projectiles within 4 m for 2 s"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Overkill",
"tooltip": [
"> Melee attacks and body impacts bypass defense",
"> 100% increased body impact damage",
"> 100% reduced AUX drain from all soruces",
"> 100% reduced loadout and movement speed penalties",
"> 50% increased dexterity",
"> 0 - 100% increased direct damage recieved, scaling proportionally with duration active from 0 - 5 s"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Reinforce",
"tooltip": [
"> Defense penetration immunity",
"> Deflects projectiles",
"> 50% reduced direct damage recieved",
"-> Disables optical camouflage"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Shroud",
"tooltip": [
"> Immunity to: radar, detections, thermals, locks"
],
"enhancement": "None",
"enh_tooltip": []
}
{
"name": "Snare",
"tooltip": [
"-> 50% reduced ground speed",
"-> 20 /s AUX drain"
],
"enhancement": "Cripple",
"enh_tooltip": [
"-> Removes all aerial charges, maneuvers and the ability to climb",
"-> Enviroment impacts deal damage"
]
}