{
"name": "Bison",
"tooltip": [
":: Kinetic Resistance ::",
"> 25% increased explosive resistance",
"> 25% reduced aux power drain from all sources",
"> 25% reduced direct vitals damage received during maneuvers + while using backup weapons",
":: Survival Instinct ::",
"> 50% increased snare resistance, snare immunity while Core active",
"> While below 25% defense: 25% reduced aux power drain from all sources, 25% increased acceleration + gain an additional aerial maneuver charge",
"> While below 50% vitals: 25% increased defense regeneration + vitals restored from all sources",
"-> Can be disabled",
":: Core Overdrive ::",
"> 25% increased Core generation",
"> 15% increased speed + dexterity while Core active",
"> 0-25% Reduced Core activation cost scaling proportionally with remaining vitals from 100-50%"
],
"specialisation": "> Activates after killing an enemy: 50%> increased weapon accuracy, 25%> increased speed + dexterity, for 5 s> on receiving direct vitals damage, 10 s> cooldown",
"stats": {
"vitals": 150.0,
"defense": 150.0,
"defense_regen": 15,
"defense_regen_delay": 1,
"aux_regen": 35,
"speed": 7.5,
"climb_penalty": 0.2,
"aerial_charges": 1,
"core_speed": 0.8,
"radar_profile": 15.0
},
"foundations": {
"type": "body",
"value": 0
}
}
{
"name": "Hydra",
"tooltip": [
":: Adrenal Feedback ::",
"> 5% increased speed, dexterity, weapon accuracy + backup weapon damage on killing an enemy during maneuvers or within 4 m, stacking up to 5 times",
"> 25% of visible damage dealt during maneuvers restored to vitals, increased by 5% for each Adrenal Feedback stack, non-maneuver backup weapon damage dealt within 4m restored to vitals with 50% effectiveness",
"> Neuro-link 'Parasite' on Core activation: Leech 10 /s vitals from up to 6 visible or detected enemies, increased by 1 /s for each Adrenal Feedback stack on activation",
"-> Neuro-link 'Parasiste' resets Adrenal Feedback stacks",
"-> Can be disabled",
":: Regenetics ::",
"> 5 /s additional vitals regeneration, increased by 0.5 /s for each Adrenal Feedback stack",
"> 25% of direct head + limb vitals damage received restored after 2 s of last direct damage, increased by 5% for each Adrenal Feedback stack",
"> Defense regeneration restores max defense while Core is active",
"-> 5% increased debuff duration + bleed damage received for each Adrenal Feedback stack",
":: Adaptive Recovery ::",
"> Vitals restored by Adrenal Feeback, Regenetics + Adaptive Recovery increases + restores max vitals up to 200 vitals",
"> 50 vitals restored on Core activation, 10 s cooldown",
"> 50 vitals restored on defense depletion, 10 s cooldown"
],
"specialisation": "> Activates after killing an enemy: Gain an Adrenal Feedback stack every 20 s>, stacking up to 5> times",
"stats": {
"vitals": 150.0,
"defense": 100.0,
"defense_regen": 15,
"defense_regen_delay": 0,
"aux_regen": 35,
"speed": 7.0,
"climb_penalty": 0.25,
"aerial_charges": 1,
"core_speed": 0.7,
"radar_profile": 20.0
},
"foundations": {
"type": "body",
"value": 5
}
}
{
"name": "Ghost",
"tooltip": [
":: Tactical Camouflage ::",
"> Reduces visibility, undetectable by proximity devices + targeting systems, 50 additional temporary defense for 2 s after deactivation, 2 s cooldown",
"> 25% reduced loadout speed penalty + detectable range while active",
"> Deep Camouflage: Activates 2 s after being stationary or crouched, 50% reduced visibility and undetectable by targeting optics",
"-> 2 s stun on taking direct damage while Deep Camouflage active",
"-> 50% defense regeneration, damage received bypasses defense while active",
"-> Deactivates on interactions + offensive actions",
"-> Can be disabled",
":: Heightened Proficiency ::",
"> 25% increased dexterity, weapon accuracy + backup weapon damage",
"> 50% reduced explosive damage received during maneuvers",
"> 0.25x additional headshot multiplier with firearms + 25% increased defense damage with backup weapons for 2 s after camouflage deactivation",
"-> Can be disabled",
":: Disruptive Measures ::",
"> 25% reduced detectable range + scrambled radar profile while moving with camouflage active",
"> Surge AOE on camouflage deactivate: Disable enemies + enemy devices within 4 m for 2 s, Shroud on camouflage activate: undetectable by all equipment for 2 s per enemy killed while camouflage inactive",
"> Neuro-link 'Spike' on Core activation: Deals 25 vital damage, 4 s disable + snare to up to 6 visible or detected enemies, executes if target below 25% vitals, destroys visible or detected devices, 10 s cooldown"
],
"specialisation": "> Activates after killing an enemy: Hip firing supressed firearms, throwing devices + interactions no longer deactivate camouflage",
"stats": {
"vitals": 100.0,
"defense": 100.0,
"defense_regen": 10,
"defense_regen_delay": 1,
"aux_regen": 40,
"speed": 8.0,
"climb_penalty": 0.15,
"aerial_charges": 2,
"core_speed": 0.8,
"radar_profile": 10.0
},
"foundations": {
"type": "body",
"value": 10
}
}
{
"name": "Dragon",
"tooltip": [
":: Drifter Jump-Pack ::",
"> Can activate hover while in air, 8 m/s hover speed up to 12 m/s while boosting, enhanced Dodge + Dive, Air Dive replaced with Air Dash, unaffected by loadout + ground movement speed penalties while hover active, body impacts while boosting can knockback + knockdown, 4 s cooldown",
"> Recover an aerial maneuver charge on hover activation",
"> Ground Slam maneuver: Launch downward to ground while in air, deals 50-25 explosive + fire damage damage within 2-4 m, enemies within 2 m can be knocked down, requires 3 m altitude, 10 s cooldown",
"-> Deactivates on boost and Ground Slam impact",
"-> Boosting drains aux power",
"-> Can be disabled",
":: Scorch Hazard ::",
"> Backdraft AOE on drifter pack activation while enemies in proximity or body impact while boosting: Ignites enemies within 4 m for 25 fire damage, 5 s cooldown",
"> Ignites surrounding area for 3 s on death if hovering",
"> Neuro-link 'Combust' on Core activation: Deals 25 fire damage + combust to up to 6 visible or detected enemies, damage increased by 25% per addtional enemy, 10 s cooldown",
"-> Can be disabled",
":: Thermal Nano-Mesh ::",
"> 50% increased fire resistance, fire stat reduction immunity + 25% defense restored per enemy hit by Backdraft",
"> 0-50% increased explosive resistance while hovering, scaling proportionally with speed from 0-12 m/s",
"> 0-100% increased defense regeneration + no regeneration delay while hovering or during maneuvers, scaling proportionally with speed from 0-12 m/s"
],
"specialisation": "> Activates after killing an enemy: Backdraft + Ground Slam deal 25%> increased fire damage + apply combust",
"stats": {
"vitals": 100.0,
"defense": 150.0,
"defense_regen": 10,
"defense_regen_delay": 1,
"aux_regen": 30,
"speed": 6.5,
"climb_penalty": 0.25,
"aerial_charges": 2,
"core_speed": 0.75,
"radar_profile": 20.0
},
"foundations": {
"type": "body",
"value": 5
}
}
{
"name": "Rhino",
"tooltip": [
":: Resilient Momentum ::",
"> 25% increased knockdown + knockback resistance, increased knockdown force, 50% reduced fall damage",
"> 50% reduced movement speed penalties while defence above 50%",
"> Bolster while Core active: Bleed + knockdown immunity, 0 s defense regen delay, 40 /s defense regeneration",
"-> 50% reduced vitals restored from all sources while Core active",
":: Concussive Impulse ::",
"> Shockwave AOE on body impact or landing from 5 m with enemies in proximity: Deals 50-25 shock damage and 2 s disable + snare to enemies within 4 m, 5 s cooldown",
"> 50% of damage dealt by Shockwave restored to defense + max defense",
"> 25% of direct damage received reflected as shock damage + 0.5 s disable if enemy within 3 m while defense above 0%",
"-> Can be disabled",
":: Reactive Cladding ::",
"> 50% increased explosive resistance",
"> 25-0% reduced direct defense damage received, scaling proportionally with speed from 0-8 m/s",
"> Damage taken to vitals is restored to defense when defense regeneration resumes"
],
"specialisation": "> Activates after killing an enemy: Shockwave gains 50%> increased debuff duration, incresed knockback force, applies stun + cripple",
"stats": {
"vitals": 150.0,
"defense": 200.0,
"defense_regen": 10,
"defense_regen_delay": 1.5,
"aux_regen": 30,
"speed": 6.0,
"climb_penalty": 0.25,
"aerial_charges": 1,
"core_speed": 0.7,
"radar_profile": 25.0
},
"foundations": {
"type": "body",
"value": 10
}
}