====== Detections etc. ====== ===== Detections ===== By default the limit of detected enemies is 6 Detections highlight the whole enemy body in red through walls, can be disabled Detections are visible only to you by default((See [[Tempest]] and [[Augments#Backdoor]])), detections such as tempest and backdoor have 100m range ==== Scan ==== Main source of detections is scan (MMB), 10s cooldown, 45m range, and up to 15s duration by default ===== Spotting ===== Visible enemies display an arrow above their head (only visible to you), opacity of the arrow gets lower the further from the crosshair the enemy is, and the distance to the enemy ===== Radar ===== Radar is placed in the upper left corner of the screen Radar shows enemies and allies as dots/triangles depending on elevation, can be disabled The radar shows an area of 80x80m, anything further will just be displayed on the border Enemies show up on radar by: * Moving (except crouch) (Distance of being shown is based on their radar profile)((see shells)) * Shooting an unsupressed gun (no matter the distance) ===== Tag ===== Tag is under Z by default, only **visible** enemies can be tagged by default Tag is removed if target relocates or moves 15m away from the initial tag location Tag shows up through walls for your entire team Tag shows enemy name and health ===== Targeting Optics===== Targeting optics such as TRG sights and [[Augments#Hunter optics]] highlight unobstructed enemies to you after 0.1s ===== Target Paint ===== You can paint visible enemies around the crosshair and within range using Target Painter optic or [[Augments#Overseer]], painted enemies have a red rhombus on their body, paint gets cleared after 1.5s of not being within the painting radius/becoming obstructed 35% reduced hipfire spread and spread gain while crosshair on painted targets 25% reduced alternate aim spread and spread gain while crosshair on painted targets