====== Detections etc. ====== ===== Detections ===== By default the limit of detected enemies is 6 Detections highlight the whole enemy body in red through walls, can be disabled Detections are visible only to you by default((See [[Tempest]] and [[Augments#Backdoor]])), detections such as tempest and neuro-hacker have 100m range ==== Scan ==== Main source of detections is scan (MMB), 10s cooldown, 45m range, and up to 30s duration by default ===== Radar ===== Radar is placed in the upper left corner of the screen Radar shows enemies and allies as dots/triangles depending on elevation, can be disabled Enemies show up on radar by: * Moving (except crouch) (Distance of being shown is based on their radar profile)((see shells)) * Shooting an unsupressed gun (no matter the distance) ===== Tag ===== Tag is under Z by default, only visible enemies can be tagged by default Tag shows up through walls for your entire team ===== Targeting Optics===== Targeting optics such as TRG sights and [[Augments#Hunter optics]] highlight unobstructed enemies to you after 0.1s ===== Paint ===== You can paint visible enemies using Target Painter optic or [[Augments#Overseer]], painted enemies have a red rhombus on their body, paint gets cleared after 1.5s of not being within the painting radius/becoming obstructed T-lock ammo can lock onto painted targets