====== Dusters ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = fist_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) x 2 Aux Cost = 10 / swing Range = 1.5 m * Speed((100% - 200% based on speed 0 - 12 m/s)) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== They are mining gauntlets that utilize compressed air shockwaves to extend their reach and provide additional functionality =====Abilities===== Backup weapons are affected by dexterity in all aspects except charging More info at the [[Weapons]] page Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a **double punch**, can destroy armored glass in 3 double punches **Alternative Charged Attack:**((Quick-melee while attack charged)) * **Uppercut**: Knockdowns. (coming soon) **Secondary** * **Charge**: 100% reduced loadout speed penalties, always body impacts, 50% increased body impact damage, cripple enemies on body impact, consumes 10/s aux * **Concussion Blast**: Blocking damage within 0.25s of activation causes 2s Cripple + Knockback 5m in front of you, 15s cooldown (Coming soon) **Quick-melee** * **Shockwave**: single punch with increased knockback + disarm **Passive** * Snares on hit, forearms deflect bullets((See [[Effects#Reinforce]])) **Combo** ((5 limit)) * For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee dash range increased by 20%, a combo point fades every 5s (since last hit)