====== Dusters ======
{{infobox>
name = **%$weapon.stats.id% %$weapon.name%**
image1 = fist_matrix.png|Matrix
image2 = placeholder.png|In-game
Slot = %$weapon.stats.slot%
Type = %$weapon.stats.type%
Category = %$weapon.stats.category%
Firemode = %$weapon.stats.firemode%
==Stats==
Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) x 2
Aux Cost = 10 / swing
Range = 1.5 m * Speed
Headshot Multiplier = %$weapon.stats.head_mult%x
Limb Multiplier = %$weapon.stats.limb_mult%x
Firerate = %$weapon.stats.firerate% rpm
Speed Penalty = %$weapon.stats.speed_penalty% m/s
}}
:: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% //
:: %$weapon.stats.slot% %$weapon.stats.type%
=====Lore=====
They are mining gauntlets that utilize compressed air shockwaves to extend their reach and provide additional functionality
=====Abilities=====
Backup weapons are affected by dexterity in all aspects except charging
More info at the [[Weapons]] page
Backup weapons cannot be modded however they posses unique abilities:
**Primary**
* Charges up a **double punch**, can destroy armored glass in 2 double punches
**Alternative Charged Attack:**((Quick-melee while attack charged))
* **Uppercut**: Knockdowns. (coming soon)
**Secondary**
* **Charge**: 100% reduced loadout speed penalties, always body impacts, 50% increased body impact damage, cripple enemies on body impact, consumes 10/s aux
* **Shockwave**: Blocking damage within 0.25s of activation causes 2s Cripple + Knockback 5m in front of you, 15s cooldown (Coming soon)
**Quick-melee**
* **Disarm**: single punch with increased knockback + disarm
**Passive**
* Snares on hit, forearms deflect bullets with 50% damage reduction when equipped
**Combo** ((5 limit))
* For each attack with the weapon equipped the next heavy attack charges 25% faster and quick-melee dash range increased by 25%, combo points fade over time