====== Dusters ====== {{infobox> name = **%$weapon.stats.id% %$weapon.name%** image1 = fist_matrix.png|Matrix image2 = placeholder.png|In-game Slot = %$weapon.stats.slot% Type = %$weapon.stats.type% Category = %$weapon.stats.category% Firemode = %$weapon.stats.firemode% ==Stats== Damage = %$weapon.stats.damage_near% * charge (0.5 - 1) x 2 Aux Cost = 15 / swing Range = 1.5 m * Speed((100% - 200% based on speed 0 - 12 m/s)) Headshot Multiplier = %$weapon.stats.head_mult%x Limb Multiplier = %$weapon.stats.limb_mult%x Firerate = %$weapon.stats.firerate% rpm Damage Taken Multiplier = %$weapon.stats.damage_taken_mult% Chase Speed Multiplier = %$weapon.stats.chase_speed_mult% Speed Penalty = %$weapon.stats.speed_penalty% m/s }} :: %$weapon.stats.id% %$weapon.name%// %$weapon.foundations.value% %$weapon.foundations.type% // :: %$weapon.stats.slot% %$weapon.stats.type% =====Lore===== They are mining gauntlets that utilize compressed air shockwaves to extend their reach and provide additional functionality =====Abilities===== Backup weapons are affected by dexterity in all aspects except charging More info at the [[Weapons]] page Backup weapons cannot be modded however they posses unique abilities: **Primary** * Charges up a double punch **Secondary** * **Charge**: Forearms deflect((See: [[Effects#Deflection]])), 100% reduced loadout speed penalties, always body impacts, Cause Snare+ to enemies on body impact, consumes 10/s aux while moving * **Parry**((Requires and drains a combo point every 0.25s and on release)): impact knockdown immunity from the front **Quick-melee** * **Shockwave**: single uncharged punch that applies knockback, disarm and 2s snare, 100% increased damage dealt enemies with Snare+ **Alternative Attack:**((Primary attack while holding quick-melee)) * **Uppercut**: single charged punch that applies vertical knockback and 2s Snare+ and 2s Disable+ if headshot **Passive** * 25% defense and damage reduction bypass, can destroy armored glass in 3 punches **Combo** ((5 limit)) * For each attack that landed with the weapon equipped the next heavy attack charges 20% faster and quick-melee dash range increased by 10%, a combo point fades every 5s (since last hit)