====== Effects ====== List of all status effects ===== Buffs ===== Positive effects ==== Bolster ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% %$effect.tooltip.3% %$effect.tooltip.4% %$effect.tooltip.5% Supercharges your defense, making your skin gray Overrides shell's passive defense regeneration ==== Hyper ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% Gotta go fast ==== Overcharge ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% Overcharge is indicated by a 4m radius sphere of sparks and electricity ==== Overkill ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% %$effect.tooltip.3% %$effect.tooltip.4% %$effect.tooltip.5% %$effect.tooltip.6% Definitely an Overkill ==== Reinforce ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% %$effect.tooltip.3% Mmm descriptiomn ==== Shroud ==== :: %$effect.name% %$effect.tooltip.0% Shroud mutes your vision and gives off a sound when activated ===== Debuffs ===== Negative effects, re-applying base debuff re-applies the enhancement too ==== Bleed ==== :: %$effect.name% %$effect.tooltip.0% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% %$effect.enh_tooltip.1% Bleed has one tick per 0.5s, 5% of the damage dealt to the vitals converts to bleed damage per tick, by default max damage per tick is 5 ==== Burn ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% %$effect.tooltip.3% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% Burn has 10 ticks, one tick per 0.5s, combust changes the color of the flames to blue, max damage per tick is 10 ==== Corrode ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% %$effect.tooltip.2% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% %$effect.enh_tooltip.1% Corrode always lasts 2s by default, corrode is indicated by a sound ==== Desync ==== :: %$effect.name% %$effect.tooltip.0% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% %$effect.enh_tooltip.1% In short: Desync makes the target switch teams, including their devices now targeting them ==== Disable ==== :: %$effect.name% %$effect.tooltip.0% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% %$effect.enh_tooltip.1% %$effect.enh_tooltip.2% Classic EMP effect ==== Snare ==== :: %$effect.name% %$effect.tooltip.0% %$effect.tooltip.1% ---- :: Enhancement: %$effect.enhancement% %$effect.enh_tooltip.0% %$effect.enh_tooltip.1% Slow