====== Foundations ======
Foundations are the equivalent of leveling, each foundation can be 4 at most unless it's the [[#Dominant Foundation]]
See [[CR]] and [[Matrix]]
==== Dominant Foundation ====
Only Dominant foundation can be Calibrated and Advanced
you can select only one dominant foundation
===== Body =====
:: Foundation: body
----
:: Improved: //1 body//
> Max vitals and defense can no longer be reduced below 25%
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:: Developed: //2 body//
> 25% increased acceleration
> 25% increased aerial maneuver charge regeneration
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:: Refined: //3 body//
> Additional aerial maneuver charge, regenerate charges on kill
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:: Optimised: //4 body//
> +25% increased acceleration
> +25% increased aerial maneuver charge regeneration
> 25% reduced weapon handling speed penalties
> 25% reduced debuff damage received
> 25% reduced aux regeneration penalties
----
:: Calibrated: //5 body//
> Second Wind: 2.5s Hyper on aux power depletion, 15s cooldown
----
:: Advanced: //6 body//
> +25% reduced weapon handling speed penalties
> +25% reduced debuff damage received
> +25% reduced aux regeneration penalties
Body focuses on survivability and movement
**Primed Asset passives:**
* Shell: 12-24% reduced direct damage received while knocked down (50% cap).
* Augment: 2-4% aux power used restored to max vitals and defense (25% cap).
* Weapon: 8-16% increased lunge speed, duration, and bonus damage (50% cap).
* Device: 8-16% of missing vitals restored on enhancement device use (25% cap).
===== Tech =====
:: Foundation: tech
----
:: Improved: //1 tech//
> Active Core can be cancelled, refunding remaining charge
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:: Developed: //2 tech//
> 25% increased Nano-wire range
> 25% reduced defense regeneration delay
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:: Refined: //3 tech//
> Can no longer be detected while scanning
----
:: Optimised: //4 tech//
> +25% increased Nano-wire range
> +25% reduced defense regeneration delay
> 25% reduced direct defense damage received during Core
> 25% reduced scan and nano-wire cooldowns
> 25% increased defense + core regeneration
----
:: Calibrated: //5 tech//
> 25 defense and max defense restored on kill or manual core activation, can gain defense buffer
----
:: Advanced: //6 tech//
> +25% reduced direct defense damage received during Core
> +25% reduced scan and nano-wire cooldowns
> +25% increased defense + core regeneration
Tech focuses on Core and technology
**Primed Asset passives:**
* Augment: 2-4% of active defense regeneration applies to vitals (25% cap).
* Attachment: 2-4% increased Core duration while firearm equipped (25% cap).
* Device: 8-16% reduced active device cooldowns on manual Core activation (50% cap).
===== Hardware =====
:: Foundation: hardware
----
:: Improved: //1 hardware//
> 100% increased non-loadout weapon reserve ammo, reload on pick-up
----
:: Developed: //2 hardware//
> 25% increased reserve ammo regeneration
> 25% increased hard target damage
----
:: Refined: //3 hardware//
> Additional weapon mod slot + primary stim charge
----
:: Optimised: //4 hardware//
> +25% increased reserve ammo regeneration
> +25% increased hard target damage
> 25% reduced loadout speed penalty
> 25% increased explosive resistance
> 25% reduced device cooldowns
----
:: Calibrated: //5 hardware//
> 5% increased firearm and explosive far damage, and vitals restored by primary stim, every 10 s up to 50%
----
:: Advanced: //6 hardware//
> +25% reduced loadout speed penalty
> +25% increased explosive resistance
> +25% reduced device cooldowns
Hardware focuses on weapons, devices and hardware in general
**Calibrated:** far range damage is capped at the near range damage (meaning cant deal more damage at range than point blank)
**Primed Asset passives:**
* Augment: 2-4% reduced direct damage received while reloading (25% cap).
* Weapon: 4-8% reduced speed penalty of holstered weapons (50% cap).
* Attachment: 2-4% increased firearm velocity (25% cap).
* Device: 8-16% reduced explosive damage dealt to self and allies (50% cap).