====== Specializations ======
>> THIS PAGE IS GETTING ENTIRELY REWORKED SOON <<
===== Augment =====
:: Augment
> All augments can be equipped in slot 3+4
> 50% reduced augment cooldowns
Requires mastery of 10 augments
===== Weapon =====
Weapon specs require you to master all 3 weapons in that category
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Custodian, Helix, Nexus
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Deckard, Double-tap, Major
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Blackout, Umibozu, Talon
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Akanami, Dusters, Pacifier
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Sentinel, Vigil
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Cerberus, Master-key, Typhon
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Geist, Icarus, Omen
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Inhibitor, Warrant
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
TTK
==== Attachment ====
:: Attachment
> 100% reduced attachment speed penalty
> Additional weapon mod slot
Master 10 attachments
===== Device =====
:: %$spec.name%
%$spec.tooltip.0%
%$spec.tooltip.1%
Device specialization requires the mastery of 10 devices
===== Shell =====
Requires the mastery of all shells and dominant foundation to be selected
See individual shell pages