Combat rating (Refered to as CR) is the equivalent of an XP system
At the end of the match CR is converted to Matrix points at the rate of 1 point per 1000 CR
Augments and Devices require CR in order to master
Gains:
Losses:
By default 10% of rounded direct damage is converted into CR (100 damage = 10 CR).
Bonus multipliers applied on dealing direct damage and kills only, can be stacked.
These multipliers are additive to the base combat rating received (eg. a kill that gives 50 CR by default will give 25 bonus CR if sliding, for a total of 75).