Combat rating (Refered to as CR) is the equivalent of an XP system
At the end of the match CR is converted to Matrix points at the rate of 1 point per 2000 CR, up to 4x per match
Augments and certain Devices require CR in order to master
Gains:
Losses:
By default 10% of rounded damage is converted into CR (100 damage = 10 CR).
Bonus multipliers applied on dealing direct damage and kills only, can be stacked, sum of bonus cr gets multiplied by 2.
These multipliers are added to the base combat rating received (eg. a kill that gives 50 CR by default will give 25 bonus CR if sliding, for a total of 75).