| Damage | 36 - 16 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 92 rpm |
| Capacity | 8 |
| Time To ADS | 0.325 s |
| Speed Penalty | 0.65 m/s |
| Slot | Primary |
|---|---|
| Type | Shotgun |
| Category | Shotguns |
| Firemode | Chambered |
| Damage | 36 - 16 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 92 rpm |
| Capacity | 8 |
| Time To ADS | 0.325 s |
| Speed Penalty | 0.65 m/s |
| Range | 5.0 - 50.0 m |
|---|---|
| Velocity | 500.0 m/s |
| Penetration | 55.0 cm |
| Vertical | 50 |
|---|---|
| Horizontal | 15 |
| Pellet | 6.9° |
|---|---|
| Hip | 3.0° |
| ADS | 0.75° |
| Gain | 0.5° per shot |
:: A-TAC S20 Master-Key 25 hardware
:: Primary Shotgun
Arika Tactical S20 Master-key is a pump-action shotgun
Rechamber:
Internal Mag:
:: Laser Sight 20 hardware
> 50% reduced hipfire + alternate aim spread
> 25% reduced hipfire + alternate aim spread gain
> 25% reduced akimbo spread + akimbo spread gain
-> Visible laser
:: Suppressor 30 hardware
> Removes radar profile from firing
> Tracers no longer visible to enemies while using non-exotic ammo types
> 50% reduced vertical recoil
-> 15% reduced velocity
:: Secure Grip 10 hardware
> Disarm immunity
-> 15% increased aim time
:: Tactical Foregrip 30 hardware
> 25% increased rechamber speed
-> 15% increased aim time
:: External Mag 30 hardware
> Converts to magazine reload
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Adaptive Choke 30 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Contact charge 30 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
-> 0.25 m/s increased speed penalty
:: Lightweight Frame 25 hardware
> 15% reduced aim time
> 50% reduced speed penalty
-> 25% increased recoil
:: Cripple Gauge 50 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s snare to enemies in range, cripple if within 2.5 m
-> 25% reduced damage
-> 50% increased pellet spread