| Damage | 135 - 100 |
|---|---|
| Headshot Multiplier | 1.75x |
| Limb Multiplier | 0.75x |
| Firerate | 220.0 rpm |
| Capacity | 10 |
| Time To ADS | 0.375 s |
| Speed Penalty | 0.7 m/s |
| Slot | Primary |
|---|---|
| Type | DMR |
| Category | Precision Weapons |
| Firemode | Semi-Automatic |
| Damage | 135 - 100 |
|---|---|
| Headshot Multiplier | 1.75x |
| Limb Multiplier | 0.75x |
| Firerate | 220.0 rpm |
| Capacity | 10 |
| Time To ADS | 0.375 s |
| Speed Penalty | 0.7 m/s |
| Range | 5.0 - 50.0 m |
|---|---|
| Velocity | 800.0 m/s |
| Penetration | 75.0 cm |
| Vertical | 20 |
|---|---|
| Horizontal | 6 |
| Hip | 5.0° |
|---|---|
| ADS | 0.75° |
| Gain | 0.2° per shot |
:: A-TAC DMR-9 Sentinel 25 hardware
:: Primary DMR
Arika Tactical DMR-9 is a designated marksman rifle
:: Suppressor 30 hardware
> Removes radar profile from firing
> Tracers no longer visible to enemies while using non-exotic ammo types
> 50% reduced vertical recoil
-> 15% reduced velocity
:: Foregrip 15 hardware
> 50% reduced horizontal recoil
> 25% reduced aim time
-> 0.15 m/s increased speed penalty
:: Secure Grip 10 hardware
> Disarm immunity
-> 15% increased aim time
:: Heavy Barrel 30 hardware
> 25% reduced vertical recoil
> 50% reduced spread gain
-> 15% increased aim time
:: High Capacity 25 hardware
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Contact charge 30 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
-> 0.25 m/s increased speed penalty
:: Stabilizer 45 tech
> 75% reduced recoil while ADS
> 15% reduced aim time
-> 50% reduced speed while ADS
:: Lightweight Frame 25 hardware
> 15% reduced aim time
> 50% reduced speed penalty
-> 25% increased recoil
:: Frag Mag 25 tech
> Fragments rounds while aiming
> 4 fragments per shot
> 25% of base damage per fragment
-> 25% reduced far damage range while active
-> 0.25x reduced headshot damage multiplier while active