Содержание

Ammo

All non-heavy weapons share the same set of ammo types (Except the Warrant Grenade launcher)

Exotic ammos can be equiped using the Technician Augment

All ammo types have 0.05m/s speed penalty

Standard

:: Standard Ammo 0 hardware

> Standard ammunition

> Hot mag: 25% additional environment penetration and velocity

Description of Standard Ammo

:: Heavy Ammo 10 hardware

> 0.25-2 s Snare to enemies, scaling proportionally with damage dealt from 10-100

> 100% increased near damage range

> Hot mag: 25% additional environment penetration and velocity

-> 15% reduced velocity

Description of Heavy Ammoo

:: Piercing Ammo 20 hardware

> 50% increased environment penetration

> 25% of damage dealt penetrates defense

> 25% increased velocity

> Hot mag: 25% additional environment penetration and velocity

-> 25% reduced hard target damage

-> 25% reduced Bleed damage

Description of Piercing Ammo

:: Shred Ammo 15 hardware

> 50% increased Bleed damage

> Bypasses limb damage reduction on targets with depleted defense

> Hot mag: 25% additional environment penetration and velocity

-> 15% reduced environment penetration

Description of Shred Ammo

:: TD Ammo 5 tech

> Unaffected by Core slowing effects while Core active

> Bypasses temporal damage reductions

> 15% increased Core generation

> Hot mag: 25% additional environment penetration and velocity

-> 25% reduced far damage range

TD Ammo can bypass temporal damage reductions such as Tech 51+ or Temporal Suspension

Grenades

:: Standard Grenade 35 hardware

> Activates on impact, 0.75 s activation delay

> Explosive damage

> Can knockback

> Hot mag: 25% additional velocity

-> Can be Disabled

Description of Standard Grenade

:: Impact Grenade 45 hardware

> Activates on impact, 0.5 s activation delay

> Detonates on Shell impact

> Explosive damage

> 25% increased velocity

> Hot mag: 25% additional velocity

-> 50% reduced bleed damage

-> 25% reduced explosive damage range

Description of Impact Grenade

:: Proximity Grenade 35 hardware

> Proximity detection, 0.5 s activation delay

> Can attach to surfaces and Shells, up to 4 attached

> Explosive damage

> 25% increased explosive damage range

> Hot mag: 25% additional velocity

-> 25% reduced explosive damage

-> Can be Disabled

Description of Proximity Grenade

Exotic

Exotic ammo requires Technician

:: CB Ammo 35 tech

> 50% of headshot damage dealt as additional vital damage after 1 s

> Hot mag: 25% additional environment penetration and velocity

-> 15% reduced velocity

-> 25% reduced far damage range

Description of CB Ammo

:: Chem Ammo 35 tech

> 2 s Corrode to enemies

> Hot mag: 25% additional environment penetration and velocity

-> 50% reduced Bleed damage

Description of Chem Ammo

:: EM Ammo 45 tech

> 0.5-4 s Disable to enemies, scaling proportionally with damage dealt from 25-200

> 25% increased damage to enemies with Disable+

> Hot mag: 25% additional environment penetration and velocity

-> 25% reduced velocity and environment penetration

-> 50% reduced Bleed damage

Description of EM Ammo

:: Ghostfire Ammo 35 tech

> 100% defense bypass

> 100% increased ricochets and reduced ricochet damage penalty

> 100% reduced damage to self and allies

> Hot mag: 25% additional environment penetration and velocity

-> 50% reduced damage

-> 100% reduced environment penetration

-> 100% reduced Bleed damage

Ghostfire ammo can hit the same enemy multiple times

Ghostfire ammo earns 100% - 0% more CR, Core charge and damage stat proportional to remaining defense of the target (100% - 0%)

:: Incendiary Ammo 45 tech

> 50% of damage dealt as additional Burn damage

> Hot mag: 25% additional environment penetration and velocity

-> 25% reduced damage

-> 100% reduced Bleed damage

Description of Incendiary Ammo

Grenades

:: Incendiary Grenade 40 hardware

> Activates on impact, 0.75 s activation delay

> Burn damage, ignites surrounding area, 2 s Snare

> Hot mag: 25% additional velocity

-> 100% reduced bleed damage

-> 25% reduced explosive damage

Ignites area for 5s