| Damage | 40 - 12 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 125.0 rpm |
| Capacity | 3 |
| Time To ADS | 0.275 s |
| Speed Penalty | 0.4 m/s |
| Slot | Sidearm |
|---|---|
| Type | Compact shotgun |
| Category | Shotguns |
| Firemode | Semi-Automatic |
| Damage | 40 - 12 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 125.0 rpm |
| Capacity | 3 |
| Time To ADS | 0.275 s |
| Speed Penalty | 0.4 m/s |
| Range | 5.0 - 50.0 m |
|---|---|
| Velocity | 400.0 m/s |
| Penetration | 40.0 cm |
| Vertical | 75 |
|---|---|
| Horizontal | 35 |
| Pellet | 13.8° |
|---|---|
| Hip | 3.0° |
| ADS | 0.75° |
| Gain | 0.5° per shot |
:: MA-950-S Cerberus 40 hardware
:: Sidearm Compact shotgun
Motoko Arms 950-S Cerberus is a triple barrel shotgun
:: Laser Sight 20 hardware
> 50% reduced hipfire + alternate aim spread
> 25% reduced hipfire + alternate aim spread gain
> 25% reduced akimbo spread + akimbo spread gain
-> Visible laser
:: Suppressor 30 hardware
> Removes radar profile from firing
> Tracers no longer visible to enemies while using non-exotic ammo types
> 50% reduced vertical recoil
-> 15% reduced velocity
:: Secure Grip 10 hardware
> Disarm immunity
-> 15% increased aim time
:: Long Barrel 40 hardware
> 50% increased velocity
> 25% reduced pellet spread
-> 25% increased aim time
-> 25% increased hipfire spread
:: Speed Loader 35 hardware
> 50% increased reload speed
:: Adaptive Choke 30 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Contact charge 30 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
-> 0.25 m/s increased speed penalty
:: Lightweight Frame 25 hardware
> 15% reduced aim time
> 50% reduced speed penalty
-> 25% increased recoil
:: Cripple Gauge 50 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s snare to enemies in range, cripple if within 2.5 m
-> 25% reduced damage
-> 50% increased pellet spread