Table of Contents

Combat Rating

Lore

Gameplay

Combat rating (Refered to as CR) is the equivalent of an XP system

Use

At the end of the match CR is converted to Matrix points at the rate of 1 point per 1000 CR

Augments and Devices require CR in order to master

Gaining

Gains:

Losses:

By default 10% of rounded direct damage is converted into CR (100 damage = 10 CR).

Bonus multipliers applied on dealing direct damage and kills only, can be stacked.

These multipliers are additive to the base combat rating received (eg. a kill that gives 50 CR by default will give 25 bonus CR if sliding, for a total of 75).