Combat rating (Refered to as CR) is the equivalent of an XP system
Gains:
Losses:
By default 10% of rounded damage is converted into CR (100 damage = 10 CR).
Bonus multipliers applied on dealing direct damage and kills only, can be stacked, sum of bonus cr gets multiplied by 2.
These multipliers are added to the base combat rating received (eg. a kill that gives 50 CR by default will give 25 bonus CR if sliding, for a total of 75).