Damage
Damage Types
List of damage types along with their properties
Direct
Direct damage generates core charge at the rate of 2.5% of damage converted to charge
Normal/Balistic/Melee/Body impact/Other: Most common type of damage, the default one
Explosive: Dealt to both defense and vitals at the same time, however if there is not enough defense, the damage does not overflow to vitals
Chemical
Chemical damage is a modifier to other direct damage types
Other
Not affected by direct damage resistances, only resistances specific to that type
Bleed: Causes/Caused by Bleed, affects only vitals, can be applied even if defense is full
Chemical (Caustic Blood): 50% of damage reduces max vitals and defense, applies corrode
Enviromental: Fall damage and Enviromental impact damage
1), bypasses defense
Fire: Causes/Caused by Burn, 100% of damage reduces max vitals and defense
Shock: 50% of damage bypasses defense, there is no shock damage resistance
Vital: Bypasses defense