Damage
Damage Types
List of damage types along with their properties
Direct
Direct damage generates core charge at the rate of 2.5% of damage converted to charge
Normal/Balistic/Melee/Body impact/Other: Most common type of damage, the default one
Overkill: Bypasses defense, enemies implode on death
Dual Layer
Dealt to both defense and vitals at the same time, the damage does not overflow to vitals when defense is insufficient
Explosive:
Shock: Vitals take 50% reduced damage while defense active, bypasses all damage resistances, prevents any form of “cheating death” from activating, can be both direct and indirect
Other
Not affected by direct damage resistances, only resistances specific to that type
Bleed: Bypasses defense, Causes/Caused by Bleed
Burn: Causes/Caused by Burn, 100% of damage reduces max vitals and defense
Chemical: Affects only defense, 100% of damage reduces max defense, applies 2s corrode
Enviromental: Fall damage and Enviromental impact damage
1), bypasses defense
Vital: Bypasses defense
Telefrag: Bypasses defense, prevents any form of “cheating death” from activating, can't be resisted, enemies implode on death