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{ "name": "Bolster", "tooltip": [ "> Bleed and knockdown immunity", "> 200 max defense", "> 0 s defense regen delay", "> 40 /s defense regeneration", "-> 50% reduced speed and vitals restored from all sources", "-> Disables optical camouflage" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Bolster, path: [], inline data
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{ "name": "Bleed", "tooltip": [ "-> Constant bleed damage" ], "enhancement": "Hemorrhage", "enh_tooltip": [ "-> Absorbs one bleed clear, downgrades to bleed", "> 75% reduced bleed damage on downgrade" ] }
element: json, id: Bleed, path: [], inline data
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{ "name": "Burn", "tooltip": [ "-> Constant fire damage and stat reduction", "-> Burn ticks don't deplete while moving over 8m/s", "> 2 burn ticks removed on roll" ], "enhancement": "Combust", "enh_tooltip": [ "-> 50% increased damage taken to defense" ] }
element: json, id: Burn, path: [], inline data
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{ "name": "Corrode", "tooltip": [ "-> Constant chemical damage and both stat reduction", "-> 100% reduced vitals restored from all sources", "-> 10/s defense drain" ], "enhancement": "Necrosis", "enh_tooltip": [ "-> 50% of attempted vitals restoration dealt back as chemical damage", "-> Duration constantly refreshed while bleeding" ] }
element: json, id: Corrode, path: [], inline data
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{ "name": "Desync", "tooltip": [ "-> Scrambles radar, detections and targeting systems" ], "enhancement": "Disconnect", "enh_tooltip": [ "-> Freezes Non-augment cooldowns" ] }
element: json, id: Desync, path: [], inline data
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{ "name": "Disable", "tooltip": [ "-> Disables: set augments/devices/projectiles, all forms of detections, nano-wire, terminals", "-> 100% reduced defense regeneration" ], "enhancement": "Stun", "enh_tooltip": [ "-> Visual and audio distortion", "-> 50% reduced turn speed" ] }
element: json, id: Disable, path: [], inline data
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{ "name": "Hyper", "tooltip": [ "> Full AUX and Aerial charges refill", "> 100% reduced AUX drain", "> 25% increased Core speed" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Hyper, path: [], inline data
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{ "name": "Overcharge", "tooltip": [ "> Disable immunity", "> 10% increased ground speed and climb speed", "> Disable enemy players, devices and projectiles within 4 m for 2 s" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Overcharge, path: [], inline data
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{ "name": "Overkill", "tooltip": [ "> Melee attacks and body impacts bypass defense", "> 100% increased body impact damage", "> 100% reduced AUX drain from all soruces", "> 100% reduced loadout and movement speed penalties", "> 50% increased dexterity", "<B>> 0 - 100% increased direct damage recieved, scaling proportionally with duration active from 0 - 5 s" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Overkill, path: [], inline data
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{ "name": "Reinforce", "tooltip": [ "> Defense penetration immunity", "> Deflects projectiles", "> 50% reduced direct damage recieved", "-> Disables optical camouflage" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Reinforce, path: [], inline data
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{ "name": "Shroud", "tooltip": [ "> Immunity to: radar, detections, thermals, locks" ], "enhancement": "None", "enh_tooltip": [] }
element: json, id: Shroud, path: [], inline data
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{ "name": "Snare", "tooltip": [ "-> 50% reduced ground speed", "-> 20 /s AUX drain" ], "enhancement": "Cripple", "enh_tooltip": [ "-> Removes all aerial charges, maneuvers and the ability to climb", "-> Enviroment impacts deal damage" ] }
element: json, id: Snare, path: [], inline data