By default the limit of detected enemies is 6
Detections highlight the whole enemy body in red through walls, can be disabled
Detections are visible only to you by default1), detections such as tempest and neuro-hacker have 100m range
Main source of detections is scan (MMB), 10s cooldown, 45m range, and up to 30s duration by default
Radar is placed in the upper left corner of the screen
Radar shows enemies and allies as dots/triangles depending on elevation, can be disabled
Enemies show up on radar by:
Tag is under Z by default, only visible enemies can be tagged by default
Tag shows up through walls for your entire team
Targeting optics such as TRG sights and Hunter optics highlight unobstructed enemies to you after 0.1s
You can paint visible enemies using Target Painter optic or Overseer, painted enemies have a red rhombus on their body, paint gets cleared after 1.5s of not being within the painting radius/becoming obstructed
T-lock ammo can lock onto painted targets