By default the limit of detected enemies is 6
Detections highlight the whole enemy body in red through walls, can be disabled
Detections are visible only to you by default1), detections such as tempest and backdoor have 100m range
Main source of detections is scan (MMB), 10s cooldown, 45m range, and up to 15s duration by default
Visible enemies display an arrow above their head (only visible to you), opacity of the arrow gets lower the further from the crosshair the enemy is, and the distance to the enemy
Radar is placed in the upper left corner of the screen
Radar shows enemies and allies as dots/triangles depending on elevation, can be disabled
The radar shows an area of 80x80m, anything further will just be displayed on the border
Enemies show up on radar by:
Tag is under Z by default, only visible enemies can be tagged by default
Tag is removed if target relocates or moves 15m away from the initial tag location
Tag shows up through walls for your entire team
Tag shows enemy name and health
Targeting optics such as TRG sights and Hunter optics highlight unobstructed enemies to you after 0.1s
You can paint visible enemies around the crosshair and within range using Target Painter optic or Overseer, painted enemies have a red rhombus on their body, paint gets cleared after 1.5s of not being within the painting radius/becoming obstructed
35% reduced hipfire spread and spread gain while crosshair on painted targets
25% reduced alternate aim spread and spread gain while crosshair on painted targets