| Speed | 6.5 m/s |
|---|---|
| Maneuver Speed | 10.5 m/s |
| Aux Regeneration | 30/s |
| Aerial Charges | 2 |
| Aerial Charges Regeneration | 1/0.5s |
:: Integrated Augments: ⠀
:: DRIFTER JUMP-PACK
> Hover: Can be activated while in air, 8 m/s hover speed up to 12 m/s while boosting, unaffected by loadout speed penalties, 50% reduced movement speed penalties, body impacts while boosting can knockback, recover an aerial maneuver charge on activation, Ignites surrounding area for 3 s on death if active, 4 s cooldown
> Enhanced Dodge, Dive + climbing, Air Dive replaced with Air Dash: Launch rapidly in movement direction, can knockback + knockdown
> Ground Slam maneuver: Launch downward to ground while above 5 m, deals 50-25 explosive + fire damage damage within 2-4 m, enemies within 2 m can be knocked down, 10 s cooldown
-> Deactivates if aux power fully depleted or Ground Slam impacts
-> 50% reduced aux regeneration while hovering, boosting drains aux power
-> Can be disabled
⠀
:: SCORCH HAZARD
> Backdraft AOE on drifter pack activation while enemies in proximity or body impact while boosting: Ignites enemies within 3 m for 25 fire damage, 5 s cooldown
> Backup weapons deal an additional 25% of damage dealt as fire damage
> Neuro-link 'Combust' on Core activation: Deals 25 fire damage + combust to up to 6 visible or detected enemies, damage increased by 25% per addtional enemy, 10 s cooldown
-> Can be disabled
⠀
:: THERMAL NANO-MESH
> 50% increased fire resistance, fire stat reduction immunity + 25% defense restored per enemy hit by Backdraft
> 0-50% increased explosive resistance while hovering, scaling proportionally with speed from 0-12 m/s
> 0-50% increased defense regeneration + no regeneration delay while hovering or during maneuvers, scaling proportionally with speed from 0-12 m/s
Drifter pack drains 10/s aux while ascending, 20/s while boosting, cost increases with altitude (0% - 150% increased based on altitude 5 - 25m)
Enhanced Dive and Dodge ignore loadout speed penalties and have enhanced distance, enhanced climb additionally increases climb speed to 8 m/s
Groundslam grants knockdown immunity for duration
Hover is not affected by loadout speed penalites, hovewer its acceleration is
Specialization depends on what foundation is selected as dominant
Spec activates after getting a kill in that life
:: Thermal Transfer
> 50% of defense gained from Backdraft or burn + explosive damage received is restored to vitals
:: Superheated
> Backdraft + Ground Slam gain 25% increased damage + range. Backdraft, Ground Slam + backup weapon damage applies combust
:: Crossfeed
> Aerial maneuvers + hover no longer drain aux power or consume charges for 5 s on receiving chemical heal
Arika Biotech CSX3-ST Dragon