| Damage | 35 - 20 | 8 pellets |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 78 rpm | 0.5s rechamber |
| Capacity | 8 |
| Time To ADS | 0.325 s |
| Speed Penalty | 0.65 m/s |
| Handling Speed Multiplier | 0.7x |
| Slot | Primary |
|---|---|
| Type | Shotgun |
| Category | Shotguns |
| Firemode | Chambered |
| Damage | 35 - 20 | 8 pellets |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 78 rpm | 0.5s rechamber |
| Capacity | 8 |
| Time To ADS | 0.325 s |
| Speed Penalty | 0.65 m/s |
| Handling Speed Multiplier | 0.7x |
| Range | 5.0 - 50.0 m |
|---|---|
| Velocity | 500.0 m/s |
| Penetration | 55.0 cm |
| Vertical | 50 |
|---|---|
| Horizontal | 15 |
| Pellet | 6.9° |
|---|---|
| Hip | 3.0° |
| ADS | 0.75° |
| Gain | 0.5° per shot |
:: A-TAC S20 Master-Key 2 hardware
:: Primary Shotgun
Arika Tactical S20 Master-key is a pump-action shotgun
Rechamber:
Internal Mag:
:: Laser Sight 1 hardware
> 35% reduced hipfire spread and spread gain
> 25% reduced alternate aim spread and spread gain
-> Visible laser
:: Suppressor 2 hardware
> Removes radar profile from firing
> 25% reduced vertical recoil
-> 15% reduced velocity
:: Secure Grip 1 hardware
> Disarm immunity
> 2 s [[effects#disable|Disable]] to enemies on attempted pickup or Nano-wire attach
-> 15% increased aim time
:: Tactical Foregrip 2 hardware
> 15% increased rechamber speed
> 15% reduced aim time
-> 25% increased aiming and firing handling speed penalties
-> 25% increased spread gain, hipfire and alternate aim spread
:: External Mag 2 hardware
> Converts to magazine reload
> 2 increased ammo capacity
-> 25% increased handling speed penalties
-> 25% increased hipfire and alternate aim spread
:: Adaptive Choke 2 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Contact charge 2 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
:: Lightweight Frame 2 hardware
> 15% reduced aim time
> 50% reduced weapon speed penalty
-> 25% increased recoil and spread gain
:: Cripple Gauge 3 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s [[effects#snare|Snare]] to enemies in range, [[effects#snare|Snare+]] if within 2.5 m
-> 25% reduced damage
-> 50% increased pellet spread
:: Heavy Barrel 2 hardware
> 25% reduced vertical recoil
> 35% reduced spread gain
-> 15% increased aim time
:: Angled Grip 2 hardware
> 35% reduced alternate aim spread and spread gain
> 15% reduced aim time
-> 15% increased aiming handling speed penalty
:: Deadbolt Receiver 2 tech
> 0-85% reduced pellet spread, proportional to spin up time
> 0-85% increases far damage and velocity, proportional to spin up time
-> 0-0.5s spin up time
-> 25-0% reduced near damage, proportional to spin up time
-> 100% increased hipfire and alternate aim spread