| Activation | Proximity detection |
|---|---|
| Activation Delay | 0 |
| Duration | 7.5 s |
| Cooldown | 45 s |
| Speed Penalty | 0.2 m/s |
| Type | Standard |
|---|---|
| Experimental | ☐ |
| Action | Throw |
| Throw Velocity | 25 m/s |
| Integrity | 50 |
| Activation | Proximity detection |
|---|---|
| Activation Delay | 0 |
| Duration | 7.5 s |
| Cooldown | 45 s |
| Speed Penalty | 0.2 m/s |
:: Tox grenade2 hardware
> Creates toxic cloud on impact or airbone activation, spreading to nearby surfaces
> 25 chemical damage to enemies within 3 m
> Cloud obscures vision, applies 4 s [[effects#snare|Snare]] and [[effects#corrode|Corrode]] to enemies on contact
> Ignites on contact with fire, dealing explosive and [[effects#burn|Burn]] damage to nearby targets
> Maximum Efficiency: 100% increased duration
Releases 15 small clouds that are 0.25 m radius, when ignited each cloud deals 15 explosive and fire damage
Clouds have gravity