Mods

Players can equip between 1-4 weapon mods (depending on their build)

Heavy and Backup weapons cannot be modded

Standard

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:: Compatible with:

Vigil

Due to the use of SpecialGreaseā„¢ allows for faster rechambering

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:: Compatible with:

Typhon

Modifies the firing mechanism of Typhon to allow for full auto fire

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:: Compatible with:

Warrant

Modifies the firing mechanism of Warrant grenade launcher to allow for burst fire

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:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Attaches an explosive charge to the weapon, 1s fuse on impact, instant if impact caused from equipping using Nano-wire or when damaged

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:: Compatible with:

Master-Key, Warrant

Modifies the weapon to use an external magazine instead of the internal one

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:: Compatible with:

Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon

Attaches a Foregrip

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:: Compatible with:

Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap

Attaches a heavier barrel

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:: Compatible with:

Inhibitor

Modifies the firing mechanism of Inhibitor to allow for the use of higher caliber bullets

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:: Compatible with:

Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen

Enables the use of high capacity magazines

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:: Compatible with:

Warrant

Modifies the barrel of Warrant to allow for higher velocity launches

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:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap

Attaches a laser sight

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:: Compatible with:

Deckard, Warrant

Modifies the firing mechanism of Deckard and Warrant to allow for faster consecutive shots

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:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Replaces the weapons skeleton with a lighter alloy

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:: Compatible with:

Cerberus

Modifies the barrel of Cerberus to allow longer range shots

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:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Modifies the ergonomics of weapons to prevent disarming

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:: Compatible with:

Deckard, Cerberus

A speed loader

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:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap

Attaches a suppressor

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:: Compatible with:

Master-Key

Replaces the foregrip of Master-key with a better one

Tech

Tech mods change the base functionality of a weapon

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:: Compatible with:

Master-Key, Cerberus, Typhon

Allows for reduced pellet spread while aiming downsights

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:: Compatible with:

Geist

Modifies the firing mechanism of Geist to allow for an unstoppable volley of bullets

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:: Compatible with:

Cerberus, Master-Key

Modifies the chambers of shotguns to produce a big concussive shockwave

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:: Compatible with:

Major, Sentinel

Modifies the firing mechanism of Major and Sentinel to fragmentate the projectile

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:: Compatible with:

Custodian

Underclocks the electro-magnetic assistance module of Custodian to conserve energy on consecutive shots, to then release it in one go

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:: Compatible with:

Icarus, Inhibitor

Modifies the firing mechanism of Icarus and Inhibitor to allow for a faster firerate of consecutive shots

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:: Compatible with:

Vigil, Inhibitor, Sentinel, Nexus

High tech stabilizing mechanism

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:: Compatible with:

Vigil, Helix

Overclocks the electro-magnetic assistance module of Helix and Vigil to increase the power of the shot, at the cost of a noticeable charge-up

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:: Compatible with:

Deckard

Modifies the firing mechanism of Deckard to allow for full auto volley