Players can equip between 1-4 weapon mods (depending on their build)
Heavy and Backup weapons cannot be modded
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:: Compatible with:
Vigil
Due to the use of SpecialGrease⢠allows for faster rechambering
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:: Compatible with:
Typhon
Modifies the firing mechanism of Typhon to allow for full auto fire
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:: Compatible with:
Warrant
Modifies the firing mechanism of Warrant grenade launcher to allow for burst fire
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:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Attaches an explosive charge to the weapon, 1s fuse on impact, instant if impact caused from equipping using Nano-wire or when damaged
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:: Compatible with:
Master-Key, Warrant
Modifies the weapon to use an external magazine instead of the internal one
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:: Compatible with:
Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon
Attaches a Foregrip
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:: Compatible with:
Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap
Attaches a heavier barrel
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:: Compatible with:
Inhibitor
Modifies the firing mechanism of Inhibitor to allow for the use of higher caliber bullets
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:: Compatible with:
Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen
Enables the use of high capacity magazines
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:: Compatible with:
Warrant
Modifies the barrel of Warrant to allow for higher velocity launches
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:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a laser sight
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:: Compatible with:
Deckard, Warrant
Modifies the firing mechanism of Deckard and Warrant to allow for faster consecutive shots
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:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Replaces the weapons skeleton with a lighter alloy
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:: Compatible with:
Cerberus
Modifies the barrel of Cerberus to allow longer range shots
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:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Modifies the ergonomics of weapons to prevent disarming
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:: Compatible with:
Deckard, Cerberus
A speed loader
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:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a suppressor
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:: Compatible with:
Master-Key
Replaces the foregrip of Master-key with a better one
Tech mods change the base functionality of a weapon
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:: Compatible with:
Master-Key, Cerberus, Typhon
Allows for reduced pellet spread while aiming downsights
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:: Compatible with:
Geist
Modifies the firing mechanism of Geist to allow for an unstoppable volley of bullets
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:: Compatible with:
Cerberus, Master-Key
Modifies the chambers of shotguns to produce a big concussive shockwave
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:: Compatible with:
Major, Sentinel
Modifies the firing mechanism of Major and Sentinel to fragmentate the projectile
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:: Compatible with:
Custodian
Underclocks the electro-magnetic assistance module of Custodian to conserve energy on consecutive shots, to then release it in one go
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:: Compatible with:
Icarus, Inhibitor
Modifies the firing mechanism of Icarus and Inhibitor to allow for a faster firerate of consecutive shots
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:: Compatible with:
Vigil, Inhibitor, Sentinel, Nexus
High tech stabilizing mechanism
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:: Compatible with:
Vigil, Helix
Overclocks the electro-magnetic assistance module of Helix and Vigil to increase the power of the shot, at the cost of a noticeable charge-up
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:: Compatible with:
Deckard
Modifies the firing mechanism of Deckard to allow for full auto volley