Foundations

Foundations are the equivalent of leveling, each foundation can be 4 at most unless it's the Dominant Foundation

See Combat Rating and Matrix

Only Dominant foundation can be Calibrated and Advanced

you can select only one dominant foundation

:: Foundation: body


:: Improved: 1 body

> Max vitals and defense can no longer be reduced below 25%


:: Developed: 2 body

> 25% increased acceleration

> 25% increased aerial maneuver charge regeneration


:: Refined: 3 body

> Additional aerial maneuver charge, regenerate charges on kill


:: Optimised: 4 body

> +25% increased acceleration

> +25% increased aerial maneuver charge regeneration

> 25% reduced weapon handling speed penalties

> 25% reduced debuff damage received

> 25% reduced aux regeneration penalties


:: Calibrated: 5 body

> Second Wind: 2.5s Hyper on aux power depletion, 15s cooldown


:: Advanced: 6 body

> +25% reduced weapon handling speed penalties

> +25% reduced debuff damage received

> +25% reduced aux regeneration penalties

Body focuses on survivability and movement

Primed Asset passives:

  • Shell: 12-24% reduced direct damage received while knocked down (50% cap).
  • Augment: 2-4% aux power used restored to max vitals and defense (25% cap).
  • Weapon: 8-16% increased lunge speed, duration, and bonus damage (50% cap).
  • Device: 8-16% of missing vitals restored on enhancement device use (25% cap).

:: Foundation: tech


:: Improved: 1 tech

> Active Core can be cancelled, refunding remaining charge


:: Developed: 2 tech

> 25% increased Nano-wire range

> 25% reduced defense regeneration delay


:: Refined: 3 tech

> Can no longer be detected while scanning


:: Optimised: 4 tech

> +25% increased Nano-wire range

> +25% reduced defense regeneration delay

> 25% reduced direct defense damage received during Core

> 25% reduced scan and nano-wire cooldowns

> 25% increased defense + core regeneration


:: Calibrated: 5 tech

> 25 defense and max defense restored on kill or manual core activation, can gain defense buffer


:: Advanced: 6 tech

> +25% reduced direct defense damage received during Core

> +25% reduced scan and nano-wire cooldowns

> +25% increased defense + core regeneration

Tech focuses on Core and technology

Primed Asset passives:

  • Augment: 2-4% of active defense regeneration applies to vitals (25% cap).
  • Attachment: 2-4% increased Core duration while firearm equipped (25% cap).
  • Device: 8-16% reduced active device cooldowns on manual Core activation (50% cap).

:: Foundation: hardware


:: Improved: 1 hardware

> 100% increased non-loadout weapon reserve ammo, reload on pick-up


:: Developed: 2 hardware

> 25% increased reserve ammo regeneration

> 25% increased hard target damage


:: Refined: 3 hardware

> Additional weapon mod slot + primary stim charge


:: Optimised: 4 hardware

> +25% increased reserve ammo regeneration

> +25% increased hard target damage

> 25% reduced loadout speed penalty

> 25% increased explosive resistance

> 25% reduced device cooldowns


:: Calibrated: 5 hardware

> 5% increased firearm and explosive far damage, and vitals restored by primary stim, every 10 s up to 50%


:: Advanced: 6 hardware

> +25% reduced loadout speed penalty

> +25% increased explosive resistance

> +25% reduced device cooldowns

Hardware focuses on weapons, devices and hardware in general

Calibrated: far range damage is capped at the near range damage (meaning cant deal more damage at range than point blank)

Primed Asset passives:

  • Augment: 2-4% reduced direct damage received while reloading (25% cap).
  • Weapon: 4-8% reduced speed penalty of holstered weapons (50% cap).
  • Attachment: 2-4% increased firearm velocity (25% cap).
  • Device: 8-16% reduced explosive damage dealt to self and allies (50% cap).