Foundations

Foundations are the equivalent of leveling, each foundation can be 4 at most unless it's the Dominant Foundation

See Combat Rating and Matrix

Only Dominant foundation can be Calibrated and Advanced

you can select only one dominant foundation

Primed passive ammount of an item is doubled1) if equipped or when the foundation becomes dominant

:: Foundation: body


:: Improved: 1 body

> Max vitals and defense can no longer be reduced below 25%


:: Developed: 2 body

> 25% increased acceleration

> 25% increased aerial maneuver charge regeneration


:: Refined: 3 body

> Additional aerial maneuver charge, regenerate charges on kill


:: Optimised: 4 body

> +25% increased acceleration

> +25% increased aerial maneuver charge regeneration

> 25% reduced weapon handling speed penalties

> 25% reduced debuff damage received

> 25% reduced aux regeneration penalties


:: Calibrated: 5 body

> Second Wind: 2.5s Hyper on aux power depletion, 15s cooldown


:: Advanced: 6 body

> +25% reduced weapon handling speed penalties

> +25% reduced debuff damage received

> +25% reduced aux regeneration penalties

Body focuses on survivability and movement

Primed Asset passives:

  • Shell: 6-12% reduced direct damage received while knocked down (50% cap).
  • Augment: 1-2% aux power used restored to max vitals (25% cap).
  • Weapon: 4-8% increased lunge speed, duration, and bonus melee damage (50% cap).
  • Device: 4-8% of missing vitals restored on enhancement device use (25% cap).

:: Foundation: tech


:: Improved: 1 tech

> Active Core can be cancelled, refunding 25 charge


:: Developed: 2 tech

> 25% increased Nano-wire range

> 25% reduced defense regeneration delay


:: Refined: 3 tech

> Can no longer be detected while scanning


:: Optimised: 4 tech

> +25% increased Nano-wire range

> +25% reduced defense regeneration delay

> 25% reduced direct defense damage received during Core

> 25% reduced scan and nano-wire cooldowns

> 25% increased defense + core regeneration


:: Calibrated: 5 tech

> 25 defense and max defense restored on kill or manual core activation, can gain defense buffer


:: Advanced: 6 tech

> +25% reduced direct defense damage received during Core

> +25% reduced scan and nano-wire cooldowns

> +25% increased defense + core regeneration

Tech focuses on Core and technology

Primed Asset passives:

  • Augment: 1-2% of active defense regeneration applies to vitals (25% cap).
  • Attachment: 1-2% increased Core duration while firearm equipped (25% cap).
  • Device: 4-8% reduced active device cooldowns on manual Core activation (50% cap).

:: Foundation: hardware


:: Improved: 1 hardware

> 100% increased non-loadout weapon reserve ammo, reload on pick-up


:: Developed: 2 hardware

> 25% increased reserve ammo regeneration

> 25% increased hard target damage


:: Refined: 3 hardware

> Additional weapon mod slot + primary stim charge


:: Optimised: 4 hardware

> +25% increased reserve ammo regeneration

> +25% increased hard target damage

> 25% reduced weapon and device speed penalties

> 25% increased explosive resistance

> 25% reduced device cooldowns


:: Calibrated: 5 hardware

> 5% increased firearm and explosive far damage, and vitals restored by primary stim, every 10 s up to 50%


:: Advanced: 6 hardware

> +25% reduced weapon and device speed penalties

> +25% increased explosive resistance

> +25% reduced device cooldowns

Hardware focuses on weapons, devices and hardware in general

Calibrated: far range damage is capped at the near range damage (meaning cant deal more damage at range than point blank)

Primed Asset passives:

  • Augment: 1-2% reduced direct damage received while reloading (25% cap).
  • Weapon: 2-4% reduced speed penalty of holstered weapons (50% cap).
  • Attachment: 1-2% increased firearm velocity (25% cap).
  • Device: 4-8% reduced explosive and firearm damage dealt to self and allies (50% cap).

1)
Displayed below as unequipped ammount - equipped ammount