Players can equip between 1-4 weapon mods (depending on their build)
Heavy and Backup weapons cannot be modded
Each mod adds at least 0.05 m/s speed penalty to the weapon 1)
:: Angled Grip 2 hardware
> 35% reduced alternate aim spread and spread gain
> 15% reduced aim time
-> 15% increased aiming handling speed penalty
:: Compatible with:
Master-Key, Icarus, Custodian, Inhibitor, Nexus, Typhon
Description of Angled Grip
:: Contact charge 2 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Attaches an explosive charge to the weapon, 1s fuse on impact, instant if impact caused from equipping using Nano-wire or when damaged
:: External Mag 2 hardware
> Converts to magazine reload
> 2 increased ammo capacity
-> 25% increased handling speed penalties
-> 25% increased hipfire and alternate aim spread
:: Compatible with:
Master-Key, Warrant
Modifies the weapon to use an external magazine instead of the internal one
:: Foregrip 1 hardware
> 25% reduced horizontal recoil
> 25% reduced aim time
-> 15% increased aiming handling speed penalty
:: Compatible with:
Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon
Attaches a Foregrip
:: Heavy Barrel 2 hardware
> 25% reduced vertical recoil
> 35% reduced spread gain
-> 15% increased aim time
:: Compatible with:
Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap, Master-Key, Cerberus, Typhon
Attaches a heavier barrel
:: Heavy Receiver 2 hardware
> 0.15x additional headshot damage multiplier
> 50% increased damage
> 25% increased velocity and penetration
-> 35% reduced RPM
-> 25 reduced ammo capacity
:: Compatible with:
Inhibitor
Modifies the firing mechanism of Inhibitor to allow for the use of higher caliber bullets
:: High Capacity 2 hardware
> Increased ammo capacity
-> 25% increased reload handling speed penalty
:: Compatible with:
Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen
Enables the use of high capacity magazines
+ 5 ammo on most weapons, 4 on Typhon, 8 on Custodian
:: Laser Sight 1 hardware
> 35% reduced hipfire spread and spread gain
> 25% reduced alternate aim spread and spread gain
-> Visible laser
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a laser sight
:: Light Trigger 2 hardware
> 25% increased RPM
-> 50% increased recoil and spread gain
:: Compatible with:
Deckard
Modifies the firing mechanism of Deckard and Warrant to allow for faster consecutive shots
:: Lightweight Frame 2 hardware
> 15% reduced aim time
> 50% reduced weapon speed penalty
-> 25% increased recoil and spread gain
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Replaces the weapons skeleton with a lighter alloy
:: Long Barrel 2 hardware
> 50% increased velocity
> 25% reduced pellet spread
-> 25% increased aim time
-> 25% increased hipfire and alternate aim spread
:: Compatible with:
Cerberus
Modifies the barrel of Cerberus to allow longer range shots
:: Quick Bolt 3 hardware
> 15% increased rechamber speed
-> 15% increased aim time
:: Compatible with:
Vigil
Description of Quick Bolt
:: Scout Receiver 3 hardware
> Can equip CQB optics
> 50% reduced spread gain
> 25% reduced hipfire and alternate aim spread
> 25% reduced aim time
-> 0.15x reduced headshot damage multiplier
-> 15% reduced far damage, velocity and penetration
:: Compatible with:
Vigil, Sentinel
Description of Scout Receiver
:: Secure Grip 1 hardware
> Disarm immunity
> 2 s [[effects#disable|Disable]] to enemies on attempted pickup or Nano-wire attach
-> 15% increased aim time
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Modifies the ergonomics of weapons to prevent disarming
:: Speed Loader 2 hardware
> 50% increased reload speed
-> 25% increased reload handling speed penalty
:: Compatible with:
Deckard, Cerberus
A speed loader
:: Suppressor 2 hardware
> Removes radar profile from firing
> 25% reduced vertical recoil
-> 15% reduced velocity
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a suppressor
:: Tactical Foregrip 2 hardware
> 15% increased rechamber speed
> 15% reduced aim time
-> 25% increased aiming and firing handling speed penalties
-> 25% increased spread gain, hipfire and alternate aim spread
:: Compatible with:
Master-Key
Replaces the foregrip of Master-key with a better one
Tech mods change the base functionality of a weapon
:: Adaptive Choke 2 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Compatible with:
Master-Key, Cerberus, Typhon
Allows for reduced pellet spread while aiming downsights
:: Arc Salvo 3 tech
> 75 shock damage and 2 s disable if full burst hits target while ADS
-> Disables consecutive hit damage multiplier
-> 20 reduced ammo capacity
:: Compatible with:
Helix
EMP Payload
:: BRRRT Trigger 2 tech
> 50% increased RPM
> 25% increased damage
-> 50% increased spread gain
-> 50% increased hipfire and alternate aim spread
:: Compatible with:
Geist
Modifies the firing mechanism of Geist to allow for an unstoppable volley of bullets
:: Cripple Gauge 3 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s [[effects#snare|Snare]] to enemies in range, [[effects#snare|Snare+]] if within 2.5 m
-> 25% reduced damage
-> 50% increased pellet spread
:: Compatible with:
Cerberus, Master-Key
Modifies the chambers of shotguns to produce a big concussive shockwave
:: Deadbolt Receiver 2 tech
> 0-85% reduced pellet spread, proportional to spin up time
> 0-85% increases far damage and velocity, proportional to spin up time
-> 0-0.5s spin up time
-> 25-0% reduced near damage, proportional to spin up time
-> 100% increased hipfire and alternate aim spread
:: Compatible with:
Master-Key
Charges up powerful electromagnets to shape the pellet spread and increase the velocity
:: Frag Mag 2 tech
> Fragments rounds into 4 projectiles
> 4 fragments per shot
> 25% of base damage per fragment
-> 0.25x reduced headshot damage multiplier
-> 25-0% reduced near damage, proportional to spin up time
:: Compatible with:
Major, Sentinel
Modifies the firing mechanism of Major and Sentinel to fragmentate the projectile, major has ~4.5 degrees of pellet spread, sentinel has ~2.5 degrees of pellet spread
:: Hammer-Head 3 tech
> 200% increased damage every 4th shot
-> 200% increased vertical recoil and spread gain every 4th shot
-> 25% reduced damage
-> 25% increased spread gain
:: Compatible with:
Custodian
Underclocks the electro-magnetic assistance module of Custodian to conserve energy on consecutive shots, to then release it in one go
:: Havok Cycler 3 tech
> 0-100% increased RPM, scaling proportionally to rounds fired from 0-20% capacity
-> 50% increased spread gain
-> 35% reduced RPM
:: Compatible with:
Icarus, Inhibitor
Modifies the firing mechanism of Icarus and Inhibitor to allow for a faster firerate of consecutive shots
:: Stabilizer 3 tech
> 50% reduced recoil while ADS
> 15% reduced aim time
-> 50% increased ADS handling speed penalty
:: Compatible with:
Vigil, Inhibitor, Sentinel, Nexus
High tech stabilizing mechanism
:: VX Accelerator 2 tech
> 0-50% increased damage, velocity and penetration, proportional to spin up time
> 15% reduced aim time
> 25% of base damage per fragment
-> 0-1s spin up time
:: Compatible with:
Vigil
Overclocks the electro-magnetic assistance module of Vigil to increase the power of the shot, at the cost of a noticeable charge-up
:: Wildfire Trigger 2 tech
> Converts to automatic
> 200% increased RPM
> 25% of base damage per fragment
-> 0.5 s spin up delay
-> 20% reduced damage
-> 100% increased spread gain
:: Compatible with:
Deckard
Modifies the firing mechanism of Deckard to allow for full auto volley
:: Vortex Receiver 2 tech
> 25% increased RPM
-> 20% increased pellet spread per shot with automatic fire, up to 100%
-> 100% increased recoil
-> reduced ammo capacity
:: Compatible with:
Typhon
Description of Vortex Receiver