Mods

Players can equip between 1-4 weapon mods (depending on their build)

Heavy and Backup weapons cannot be modded

Standard

:: Auto-Bolt 45 hardware

> 25% increased rechamber speed

-> 15% increased aim time

:: Compatible with:

Vigil

Due to the use of SpecialGrease™ allows for faster rechambering

:: Automatic Trigger 35 hardware

> Converts to automatic

> 20% increased RPM

-> 25% reduced damage

-> 50% increased recoil + spread gain

:: Compatible with:

Typhon

Modifies the firing mechanism of Typhon to allow for full auto fire

:: Burst Trigger 45 hardware

> Converts to 2 round burst

> 300% increased RPM

-> 100% increased recoil

-> 100% increased hipfire spread

-> 100% increased spread gain

:: Compatible with:

Warrant

Modifies the firing mechanism of Warrant grenade launcher to allow for burst fire

:: Contact charge 30 hardware

> Detonates on drop or disarm

> Deals explosive damage to targets within 2-4 m

> 50-25 damage with sidearms

> 75-25 damage with primary weapons

> 100-25 damage with heavy weapons

-> 0.25 m/s increased speed penalty

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Attaches an explosive charge to the weapon, 1s fuse on impact, instant if impact caused from equipping using Nano-wire or when damaged

:: External Mag 30 hardware

> Converts to magazine reload

> Increased ammo capacity

-> 15% increased aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Master-Key, Warrant

Modifies the weapon to use an external magazine instead of the internal one

:: Foregrip 15 hardware

> 50% reduced horizontal recoil

> 25% reduced aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon

Attaches a Foregrip

:: Heavy Barrel 30 hardware

> 25% reduced vertical recoil

> 50% reduced spread gain

-> 15% increased aim time

:: Compatible with:

Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap

Attaches a heavier barrel

:: Heavy Receiver 40 hardware

> 50% increased damage

> 25% increased velocity + environment penetration

-> 35% reduced RPM

-> 50 reduced ammo capacity

:: Compatible with:

Inhibitor

Modifies the firing mechanism of Inhibitor to allow for the use of higher caliber bullets

:: High Capacity 25 hardware

> Increased ammo capacity

-> 15% increased aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen

Enables the use of high capacity magazines

:: HV Barrel 40 hardware

> 25% increased velocity

-> 0.25 m/s increased speed penalty

:: Compatible with:

Warrant

Modifies the barrel of Warrant to allow for higher velocity launches

:: Laser Sight 20 hardware

> 50% reduced hipfire + alternate aim spread

> 25% reduced hipfire + alternate aim spread gain

> 25% reduced akimbo spread + akimbo spread gain

-> Visible laser

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap

Attaches a laser sight

:: Light Trigger 40 hardware

> 25% increased RPM

-> 50% increased recoil + spread gain

:: Compatible with:

Deckard, Warrant

Modifies the firing mechanism of Deckard and Warrant to allow for faster consecutive shots

:: Lightweight Frame 25 hardware

> 15% reduced aim time

> 50% reduced speed penalty

-> 25% increased recoil

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Replaces the weapons skeleton with a lighter alloy

:: Long Barrel 40 hardware

> 50% increased velocity

> 25% reduced pellet spread

-> 25% increased aim time

-> 25% increased hipfire spread

:: Compatible with:

Cerberus

Modifies the barrel of Cerberus to allow longer range shots

:: Secure Grip 10 hardware

> Disarm immunity

-> 15% increased aim time

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant

Modifies the ergonomics of weapons to prevent disarming

:: Speed Loader 35 hardware

> 50% increased reload speed

:: Compatible with:

Deckard, Cerberus

A speed loader

:: Suppressor 30 hardware

> Removes radar profile from firing

> Tracers no longer visible to enemies while using non-exotic ammo types

> 50% reduced vertical recoil

-> 15% reduced velocity

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap

Attaches a suppressor

:: Tactical Foregrip 30 hardware

> 25% increased rechamber speed

-> 15% increased aim time

:: Compatible with:

Master-Key

Replaces the foregrip of Master-key with a better one

Tech

Tech mods change the base functionality of a weapon

:: Adaptive Choke 30 tech

> 25% reduced pellet spread while ADS or akimbo alternate aim stance

-> 15% increased aim time

:: Compatible with:

Master-Key, Cerberus, Typhon

Allows for reduced pellet spread while aiming downsights

:: BRRRT Trigger 30 tech

> 50% increased RPM

> Entire magazine emptied on firing

-> 50% increased recoil, spread + spread gain

-> 15% reduced damage

-> Firing can no longer be interrupted by other actions

:: Compatible with:

Geist

Modifies the firing mechanism of Geist to allow for an unstoppable volley of bullets

:: Cripple Gauge 50 tech

> AOE knockback on firing while targets within a 5 m frontal cone

> 2 s snare to enemies in range, cripple if within 2.5 m

-> 25% reduced damage

-> 50% increased pellet spread

:: Compatible with:

Cerberus, Master-Key

Modifies the chambers of shotguns to produce a big concussive shockwave

:: Frag Mag 25 tech

> Fragments rounds while aiming

> 4 fragments per shot

> 25% of base damage per fragment

-> 25% reduced far damage range while active

-> 0.25x reduced headshot damage multiplier while active

:: Compatible with:

Major, Sentinel

Modifies the firing mechanism of Major and Sentinel to fragmentate the projectile

:: Hammer-Head 45 tech

> 200% increased damage every 4th shot

-> 200% increased vertical recoil every 4th shot

-> 25% reduced damage

-> 25% increased spread gain

:: Compatible with:

Custodian

Underclocks the electro-magnetic assistance module of Custodian to conserve energy on consecutive shots, to then release it in one go

:: Havok Cycler 45 tech

> 0-100% increased RPM, scaling proportionally to rounds fired from 0-20% capacity

-> 50% increased spread gain

-> 35% reduced RPM

:: Compatible with:

Icarus, Inhibitor

Modifies the firing mechanism of Icarus and Inhibitor to allow for a faster firerate of consecutive shots

:: Stabilizer 45 tech

> 75% reduced recoil while ADS

> 15% reduced aim time

-> 50% reduced speed while ADS

:: Compatible with:

Vigil, Inhibitor, Sentinel, Nexus

High tech stabilizing mechanism

:: VX Accelerator 40 tech

> 100% reduced damage falloff

> 50% increased velocity + environment penetration

> 25% reduced recoil

-> 0.25 s spin up delay

:: Compatible with:

Vigil, Helix

Overclocks the electro-magnetic assistance module of Helix and Vigil to increase the power of the shot, at the cost of a noticeable charge-up

:: Wildfire Trigger 40 tech

> Converts to automatic

> 200% increased RPM

> 50% reduced recoil

-> 0.5 s spin up delay

-> 20% reduced damage

-> 50% increased spread gain

:: Compatible with:

Deckard

Modifies the firing mechanism of Deckard to allow for full auto volley