Players can equip between 1-4 weapon mods (depending on their build)
Heavy and Backup weapons cannot be modded
:: Adaptive Choke 10 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Compatible with:
Master-Key, Cerberus, Typhon
Enables the use of shotguns at longer ranges
:: Auto-Bolt 20 hardware
> 25% increased rechamber speed
-> 15% increased aim time
:: Compatible with:
Vigil
It is not automatic, sill requires the other hand to rechamber
:: Automatic Trigger 10 hardware
> Converts to automatic
> 20% increased RPM
-> 25% reduced damage
-> 50% increased recoil + spread gain
:: Compatible with:
Typhon
Enables the Automatic fire-mode on the typhon
:: Burst Trigger 15 hardware
> Converts to 2 round burst
> 300% increased RPM
-> 100% increased recoil
-> 100% increased hipfire spread
-> 100% increased spread gain
:: Compatible with:
Warrant
:: Excludes: Light Trigger
Switches Warrant to a 2 round burst
:: Contact charge 20 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
-> 0.25 m/s increased speed penalty
:: Compatible with:
All
Turns weapons into grenades when throwing (B), can be aquired for free using Heavy Ordnance augment
:: External Mag 10 hardware
> Converts to magazine reload
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Master-Key, Warrant
Functions like High Capacity for Warrant and Master-key, it also increases reserve ammo
:: Foregrip 15 hardware
> 50% reduced horizontal recoil
> 25% reduced aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon
Standard Foregrip
:: Heavy Barrel 15 hardware
> 25% reduced vertical recoil
> 50% reduced spread gain
-> 15% increased aim time
:: Compatible with:
Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap
Standard Barrel mod
:: Heavy Receiver 15 hardware
> 50% increased damage
> 25% increased velocity + environment penetration
-> 35% reduced RPM
-> 50 reduced ammo capacity
:: Compatible with:
Inhibitor
Makes a HMG out of Inhibitor LMG
:: High Capacity 10 hardware
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen
Standard High capacity mag
:: HV Barrel 15 hardware
> 25% increased velocity
-> 0.25 m/s increased speed penalty
:: Compatible with:
Warrant
High Velocity barrel
:: Laser Sight 10 hardware
> 50% reduced hipfire + alternate aim spread
> 25% reduced hipfire + alternate aim spread gain
> 25% reduced akimbo spread + akimbo spread gain
-> Visible laser
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap
Standard Laser sight
:: Light Trigger 15 hardware
> 50% increased RPM
-> 50% increased recoil
-> 50% increased spread gain
:: Compatible with:
Deckard, Warrant
:: Excludes: Wildfire Trigger, Burst Trigger
Increases firerate of Deckard and Warrant
:: Lightweight Frame 15 hardware
> 15% reduced aim time
> 50% reduced speed penalty
-> 50% increased recoil
:: Compatible with:
All
Lighter frame that lowers the overall weight of the weapon
:: Long Barrel 15 hardware
> 50% increased velocity
> 25% reduced pellet spread
-> 25% increased aim time
-> 25% increased hipfire spread
:: Compatible with:
Cerberus
Turns the Sawn-off into a Sawn-on
:: Secure Grip 10 hardware
> Disarm immunity
-> 15% increased aim time
:: Compatible with:
All
Prevents disarms of any kind, due to the gorilla glue grip
:: Speed Loader 10 hardware
> 50% increased reload speed
:: Compatible with:
Deckard, Cerberus
Makes your Speed-loader more speed than loader
:: Stabilizer 20 tech
> 75% reduced recoil while ADS
> 15% reduced aim time
-> 50% reduced speed while ADS
:: Compatible with:
Vigil, Inhibitor, Sentinel, Nexus
Makes your aim so stable you wont notice someone is shooting you
:: Suppressor 10 hardware
> Removes radar profile from firing
> Tracers no longer visible to enemies while using non-exotic ammo types
> 50% reduced vertical recoil
-> 15% reduced velocity
:: Compatible with:
All, except Warrant
Can be gained for free on sidearms using Professional augment
:: Tactical Foregrip 20 hardware
> 25% increased rechamber speed
-> 15% increased aim time
:: Compatible with:
Master-Key
Increases firerate of Master-key
Tech mods are special mods that change how a weapon functions, unique to that weapon and shared with only one other
:: BRRRT Trigger - Geist25 tech
> 100% increased RPM
> Entire magazine emptied on firing
-> 100% increased recoil, spread + spread gain
-> Firing can no longer be interrupted by other actions
-> 100% increased spread gain
:: Shared with:
None
Highest Firerate in the game at the cost of forcefully shooting the entire mag
:: Cripple Gauge - Master-key25 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s cripple to enemies in range
-> 25% reduced damage
-> 50% increased pellet spread
:: Shared with:
Cerberus
Makes the shotguns produce massive shockwaves when firing
:: Frag Mag - Major20 tech
> Fragments rounds while aiming
> 4 fragments per shot
> 25% of base damage per fragment
-> 25% reduced far damage range while active
-> 0.25x reduced headshot damage multiplier while active
:: Shared with:
Sentinel
Turns Major and Sentinel into shotguns when not hipfiring
:: Hammer-Head - Custodian25 tech
> 200% increased damage every 4th shot
-> 200% increased vertical recoil every 4th shot
-> 25% reduced damage
-> 25% increased spread gain
:: Shared with:
None
Makes every 4th bullet hit harder, overall a 12.5% damage increase per mag
:: Havok Cycler - Icarus15 tech
> 0-100% increased RPM, scaling proportionally to rounds fired from 0-20% capacity
-> 50% increased spread gain
-> 35% reduced RPM
:: Shared with:
Inhibitor
Increases firerate over time
:: VX Accelerator - Helix25 tech
> 100% reduced damage falloff
> 50% increased velocity + environment penetration
> 25% increased RPM
-> 0.35 s spin up delay
:: Shared with:
Vigil
VELOCITY XTREME!
Turns the weapons into railguns, spin-up cannot be stopped once started
:: Wildfire Trigger - Deckard15 tech
> Converts to automatic
> 200% increased RPM
> 50% reduced recoil
-> 0.5 s spin up delay
-> 20% reduced damage
-> 50% increased spread gain
:: Shared with:
None
:: Excludes: Light Trigger, Burst Trigger
Lets you fan-fire the revolver, spin-up can be stopped