There are 4 weapon slots:
Primary and Sidearm weapons can be modded in the following ways:
Backup weapons cannot be modded however they posses unique abilities: 4)
Heavy weapons cannot be modded 7),
Damage after penetration is calculated using this formula: Thickness/Pen = % of damage lost, note that the damage lost cannot be higher than 75%
Example: Vigil shooting thru a thin wall: 20cm/75cm = 0.26 - So that means that 26% of damage is lost so: 225 → 166 damage
After a deflection/ricochet the bullet loses 50% of its damage
Weapons can be thrown under B (by default), while moving above 10m/s they can knockdown
Most weapons start with 2 reserve mags by default (Support starts with 1)
Starting reserve ammo must always be dividable by ammo capacity
Reserve ammo regenerates at the rate of 10% capacity every 5s (rounded up) only up to your starting reserve ammo amount, happens even when holstered but can be disabled and stops during reloading
Maximum spread while hipfiring is 5 degrees, 2.5 degrees while ADS and 3.75 degrees while in alternate aim stance
Alternative aim stance reduces spread by 75% 10)
Spread gain is reduced by 50% while ADS and 25% while in alternate aim stance