Damage
Damage Types
List of damage types along with their properties
Direct
Direct damage generates core charge at the rate of 2.5% of damage converted to charge
- Normal/Balistic/Melee/Body impact/Other: Most common type of damage, the default one
- Overkill: Bypasses defense, enemies implode on death
Dual Layer
Dealt to both defense and vitals at the same time, the damage does not overflow to vitals when defense is insufficient
- Explosive:
- Eg. 50 explosive = 50 vitals and 50 defense
- Shock: Vitals take 50% reduced damage while defense active, bypasses all damage resistances, prevents any form of “cheating death” from activating, can be both direct and indirect
- Eg. 50 shock damage = 25 vitals and 50 defense
Other
Not affected by direct damage resistances, only resistances specific to that type
- Bleed: Bypasses defense, Causes/Caused by Bleed
- Burn: Causes/Caused by Burn, 100% of damage reduces max vitals and defense
- Chemical: Affects only defense, 100% of damage reduces max defense, applies 2s corrode
- Enviromental: Fall damage and Enviromental impact damage1), bypasses defense
- Vital: Bypasses defense
- Telefrag: Bypasses defense, prevents any form of “cheating death” from activating, can't be resisted, enemies implode on death