Damage

List of damage types along with their properties

Direct damage can generate core charge 1)

  • Normal/Balistic/Melee/Body impact/Other: Most common type of damage, the default one
  • Overkill: Bypasses defense, enemies implode on death

Dealt to both defense and vitals at the same time, the damage does not overflow to vitals when defense is insufficient

  • Explosive - Direct: Sticky explosives deal 50% more damage to the target they are stuck to:
    • Eg. 50 explosive = 50 vitals and 50 defense
  • Shock - Indirect / Direct2): Vitals take 50% reduced damage while defense active, bypasses all damage resistances, prevents any form of “cheating death” from activating
    • Eg. 50 shock damage = 25 vitals and 50 defense

Not affected by direct damage resistances, only resistances specific to that type

  • Bleed: Bypasses defense, Causes/Caused by Bleed
  • Burn: 100% of damage reduces max vitals and defense, Causes/Caused by Burn
  • Chemical: Affects only defense, 100% of damage reduces max defense, Applies 2s corrode
  • Enviromental: Fall damage and Enviromental impact damage3), bypasses defense
  • Vital: Bypasses defense
    • Telefrag: Bypasses defense, prevents any form of “cheating death” from activating, can't be resisted, enemies implode on death

1)
See: Core
2)
See: Umibozu and Rhino
3)
See: Snare