Damage
Damage Types
List of damage types along with their properties
Direct
Direct damage generates core charge at the rate of 2.5% of damage converted to charge
- Normal/Balistic/Melee: Most common type of damage, the default one
- Body Impact: Distinct yet functions the same as normal See Body_Impacts for more info
- Explosive: Dealt to both defense and vitals at the same time, (Example: 50 explosive = 50 vitals and 50 defense) however if there is not enough defense, the damage does not overflow to vitals
Other
Not affected by direct damage resistances, only resistances specific to that type
- Bleed: Causes/Caused by Bleed, affects only vitals, can be applied even if defense is full
- Chemical: 50% of damage reduces max vitals and defense
- Enviromental: Fall damage and Enviromental impact damage1), bypasses defense
- Fire: Causes/Caused by Burn, 50% of damage reduces max vitals and defense
- Shock: 50% of damage bypasses defense, there is no shock damage resistance
- Vital: Bypasses defense
- Telefrag: there is no telefrag damage resistance