Combat Rating

Combat rating (Refered to as CR) is the equivalent of an XP system

At the end of the match CR is converted to Matrix points at the rate of 1 point per 1000 CR

Augments and Devices require CR in order to master

Gains:

  • Kills 50 CR
    • While target tagged by ally + 25 CR
    • While killing a High value target 25 cr per kill over 4
  • Assists 25 CR
  • Successful scan Neuro-link1) 25 CR per target
  • Destroyed device 50 CR
  • Objective specific gains:
    • Intel: 25/s FFA | 15/s Team
    • Breach: 250 CR for starting/ending a breach

Losses:

  • Team-kill 100 CR
  • Destroying objective 100 CR
  • Suicide 100 CR

By default 10% of rounded direct and bleed damage is converted into CR (100 damage = 10 CR).

Bonus multipliers applied on dealing direct damage and kills only, can be stacked.

These multipliers are added to the base combat rating received (eg. a kill that gives 50 CR by default will give 25 bonus CR if sliding, for a total of 75).

  • During maneuvers: 2)
    • Dive : 100%
    • Slide: 50%
    • Dodge: 25%
    • Roll / Somersault: 50%
    • Air dash: 50%
    • Strafe / Dash: 25%
    • Air / Wall jump: 25%
    • Temporal suspension: 25%
  • While actively climbing: 50%
  • During manually activated Core: 25%
  • While actively using or within objective: 50%
  • While enemy actively using or within objective: 25%
  • At range with firearms / projectiles: 0 - 100% at 10 - 100 m
  • On kill without taking damage from target: 25%