Mods

Players can equip between 1-4 weapon mods (depending on their build)

Heavy and Backup weapons cannot be modded

:: Adaptive Choke 10 tech

> 25% reduced pellet spread while ADS or akimbo alternate aim stance

-> 15% increased aim time

:: Compatible with:

Master-Key, Cerberus, Typhon

Enables the use of shotguns at longer ranges

:: Auto-Bolt 20 hardware

> 25% increased rechamber speed

-> 15% increased aim time

:: Compatible with:

Vigil

It is not automatic, sill requires the other hand to rechamber

:: Automatic Trigger 10 hardware

> Converts to automatic

> 20% increased RPM

-> 25% reduced damage

-> 50% increased recoil + spread gain

:: Compatible with:

Typhon

Enables the Automatic fire-mode on the typhon

:: Burst Trigger 15 hardware

> Converts to 2 round burst

> 300% increased RPM

-> 100% increased recoil

-> 100% increased hipfire spread

-> 100% increased spread gain

:: Compatible with:

Warrant

:: Excludes: Light Trigger

Switches Warrant to a 2 round burst

:: Contact charge 20 hardware

> Detonates on drop or disarm

> Deals explosive damage to targets within 2-4 m

> 50-25 damage with sidearms

> 75-25 damage with primary weapons

> 100-25 damage with heavy weapons

-> 0.25 m/s increased speed penalty

:: Compatible with:

All

Turns weapons into grenades when throwing (B), can be aquired for free using Heavy Ordnance augment

:: External Mag 10 hardware

> Converts to magazine reload

> Increased ammo capacity

-> 15% increased aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Master-Key, Warrant

Functions like High Capacity for Warrant and Master-key, it also increases reserve ammo

:: Foregrip 15 hardware

> 50% reduced horizontal recoil

> 25% reduced aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon

Standard Foregrip

:: Heavy Barrel 15 hardware

> 25% reduced vertical recoil

> 50% reduced spread gain

-> 15% increased aim time

:: Compatible with:

Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap

Standard Barrel mod

:: Heavy Receiver 15 hardware

> 50% increased damage

> 25% increased velocity + environment penetration

-> 35% reduced RPM

-> 50 reduced ammo capacity

:: Compatible with:

Inhibitor

Makes a HMG out of Inhibitor LMG

:: High Capacity 10 hardware

> Increased ammo capacity

-> 15% increased aim time

-> 0.15 m/s increased speed penalty

:: Compatible with:

Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen

Standard High capacity mag

:: HV Barrel 15 hardware

> 25% increased velocity

-> 0.25 m/s increased speed penalty

:: Compatible with:

Warrant

High Velocity barrel

:: Laser Sight 10 hardware

> 50% reduced hipfire + alternate aim spread

> 25% reduced hipfire + alternate aim spread gain

> 25% reduced akimbo spread + akimbo spread gain

-> Visible laser

:: Compatible with:

Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap

Standard Laser sight

:: Light Trigger 15 hardware

> 50% increased RPM

-> 50% increased recoil

-> 50% increased spread gain

:: Compatible with:

Deckard, Warrant

:: Excludes: Wildfire Trigger, Burst Trigger

Increases firerate of Deckard and Warrant

:: Lightweight Frame 15 hardware

> 15% reduced aim time

> 50% reduced speed penalty

-> 50% increased recoil

:: Compatible with:

All

Lighter frame that lowers the overall weight of the weapon

:: Long Barrel 15 hardware

> 50% increased velocity

> 25% reduced pellet spread

-> 25% increased aim time

-> 25% increased hipfire spread

:: Compatible with:

Cerberus

Turns the Sawn-off into a Sawn-on

:: Secure Grip 10 hardware

> Disarm immunity

-> 15% increased aim time

:: Compatible with:

All

Prevents disarms of any kind, due to the gorilla glue grip

:: Speed Loader 10 hardware

> 50% increased reload speed

:: Compatible with:

Deckard, Cerberus

Makes your Speed-loader more speed than loader

:: Stabilizer 20 tech

> 75% reduced recoil while ADS

> 15% reduced aim time

-> 50% reduced speed while ADS

:: Compatible with:

Vigil, Inhibitor, Sentinel, Nexus

Makes your aim so stable you wont notice someone is shooting you

:: Suppressor 10 hardware

> Removes radar profile from firing

> Tracers no longer visible to enemies while using non-exotic ammo types

> 50% reduced vertical recoil

-> 15% reduced velocity

:: Compatible with:

All, except Warrant

Can be gained for free on sidearms using Professional augment

:: Tactical Foregrip 20 hardware

> 25% increased rechamber speed

-> 15% increased aim time

:: Compatible with:

Master-Key

Increases firerate of Master-key

Tech mods are special mods that change how a weapon functions, unique to that weapon and shared with only one other

:: BRRRT Trigger - Geist25 tech

> 100% increased RPM

> Entire magazine emptied on firing

-> 100% increased recoil, spread + spread gain

-> Firing can no longer be interrupted by other actions

-> 100% increased spread gain

:: Shared with:

None

Highest Firerate in the game at the cost of forcefully shooting the entire mag

:: Cripple Gauge - Master-key25 tech

> AOE knockback on firing while targets within a 5 m frontal cone

> 2 s cripple to enemies in range

-> 25% reduced damage

-> 50% increased pellet spread

:: Shared with:

Cerberus

Makes the shotguns produce massive shockwaves when firing

:: Frag Mag - Major20 tech

> Fragments rounds while aiming

> 4 fragments per shot

> 25% of base damage per fragment

-> 25% reduced far damage range while active

-> 0.25x reduced headshot damage multiplier while active

:: Shared with:

Sentinel

Turns Major and Sentinel into shotguns when not hipfiring

:: Hammer-Head - Custodian25 tech

> 200% increased damage every 4th shot

-> 200% increased vertical recoil every 4th shot

-> 25% reduced damage

-> 25% increased spread gain

:: Shared with:

None

Makes every 4th bullet hit harder, overall a 12.5% damage increase per mag

:: Havok Cycler - Icarus15 tech

> 0-100% increased RPM, scaling proportionally to rounds fired from 0-20% capacity

-> 50% increased spread gain

-> 35% reduced RPM

:: Shared with:

Inhibitor

Increases firerate over time

:: VX Accelerator - Helix25 tech

> 100% reduced damage falloff

> 50% increased velocity + environment penetration

> 25% increased RPM

-> 0.35 s spin up delay

:: Shared with:

Vigil

VELOCITY XTREME!

Turns the weapons into railguns, spin-up cannot be stopped once started

:: Wildfire Trigger - Deckard15 tech

> Converts to automatic

> 200% increased RPM

> 50% reduced recoil

-> 0.5 s spin up delay

-> 20% reduced damage

-> 50% increased spread gain

:: Shared with:

None

:: Excludes: Light Trigger, Burst Trigger

Lets you fan-fire the revolver, spin-up can be stopped