Mods
Players can equip between 1-4 weapon mods (depending on their build)
- 1 by default
- 1 from Advanced Hardware
- 1 from Specialist
- 1 from Surplus
Heavy and Backup weapons cannot be modded
Standard
:: Auto-Bolt 45 hardware
> 25% increased rechamber speed
-> 15% increased aim time
:: Compatible with:
Vigil
Due to the use of SpecialGrease™ allows for faster rechambering
:: Automatic Trigger 35 hardware
> Converts to automatic
> 20% increased RPM
-> 25% reduced damage
-> 50% increased recoil + spread gain
:: Compatible with:
Typhon
Modifies the firing mechanism of Typhon to allow for full auto fire
:: Burst Trigger 45 hardware
> Converts to 2 round burst
> 300% increased RPM
-> 100% increased recoil
-> 100% increased hipfire spread
-> 100% increased spread gain
:: Compatible with:
Warrant
Modifies the firing mechanism of Warrant grenade launcher to allow for burst fire
:: Contact charge 30 hardware
> Detonates on drop or disarm
> Deals explosive damage to targets within 2-4 m
> 50-25 damage with sidearms
> 75-25 damage with primary weapons
> 100-25 damage with heavy weapons
-> 0.25 m/s increased speed penalty
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Attaches an explosive charge to the weapon, 1s fuse on impact, instant if impact caused from equipping using Nano-wire or when damaged
:: External Mag 30 hardware
> Converts to magazine reload
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Master-Key, Warrant
Modifies the weapon to use an external magazine instead of the internal one
:: Foregrip 15 hardware
> 50% reduced horizontal recoil
> 25% reduced aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Icarus, Custodian, Inhibitor, Sentinel, Nexus, Typhon
Attaches a Foregrip
:: Heavy Barrel 30 hardware
> 25% reduced vertical recoil
> 50% reduced spread gain
-> 15% increased aim time
:: Compatible with:
Major, Deckard, Geist, Icarus, Custodian, Inhibitor, Sentinel, Helix, Nexus, Omen, Double-Tap
Attaches a heavier barrel
:: Heavy Receiver 40 hardware
> 50% increased damage
> 25% increased velocity + environment penetration
-> 35% reduced RPM
-> 50 reduced ammo capacity
:: Compatible with:
Inhibitor
Modifies the firing mechanism of Inhibitor to allow for the use of higher caliber bullets
:: High Capacity 25 hardware
> Increased ammo capacity
-> 15% increased aim time
-> 0.15 m/s increased speed penalty
:: Compatible with:
Major, Geist, Custodian, Vigil, Sentinel, Nexus, Typhon, Omen
Enables the use of high capacity magazines
:: HV Barrel 40 hardware
> 25% increased velocity
-> 0.25 m/s increased speed penalty
:: Compatible with:
Warrant
Modifies the barrel of Warrant to allow for higher velocity launches
:: Laser Sight 20 hardware
> 50% reduced hipfire + alternate aim spread
> 25% reduced hipfire + alternate aim spread gain
> 25% reduced akimbo spread + akimbo spread gain
-> Visible laser
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Inhibitor, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a laser sight
:: Light Trigger 40 hardware
> 25% increased RPM
-> 50% increased recoil + spread gain
:: Compatible with:
Deckard, Warrant
Modifies the firing mechanism of Deckard and Warrant to allow for faster consecutive shots
:: Lightweight Frame 25 hardware
> 15% reduced aim time
> 50% reduced speed penalty
-> 25% increased recoil
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Replaces the weapons skeleton with a lighter alloy
:: Long Barrel 40 hardware
> 50% increased velocity
> 25% reduced pellet spread
-> 25% increased aim time
-> 25% increased hipfire spread
:: Compatible with:
Cerberus
Modifies the barrel of Cerberus to allow longer range shots
:: Secure Grip 10 hardware
> Disarm immunity
-> 15% increased aim time
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap, Warrant
Modifies the ergonomics of weapons to prevent disarming
:: Speed Loader 35 hardware
> 50% increased reload speed
:: Compatible with:
Deckard, Cerberus
A speed loader
:: Suppressor 30 hardware
> Removes radar profile from firing
> Tracers no longer visible to enemies while using non-exotic ammo types
> 50% reduced vertical recoil
-> 15% reduced velocity
:: Compatible with:
Major, Deckard, Geist, Cerberus, Master-Key, Icarus, Custodian, Vigil, Inhibitor, Sentinel, Helix, Nexus, Typhon, Omen, Double-Tap
Attaches a suppressor
:: Tactical Foregrip 30 hardware
> 25% increased rechamber speed
-> 15% increased aim time
:: Compatible with:
Master-Key
Replaces the foregrip of Master-key with a better one
Tech
Tech mods change the base functionality of a weapon
:: Adaptive Choke 30 tech
> 25% reduced pellet spread while ADS or akimbo alternate aim stance
-> 15% increased aim time
:: Compatible with:
Master-Key, Cerberus, Typhon
Allows for reduced pellet spread while aiming downsights
:: BRRRT Trigger 30 tech
> 50% increased RPM
> Entire magazine emptied on firing
-> 50% increased recoil, spread + spread gain
-> 15% reduced damage
-> Firing can no longer be interrupted by other actions
:: Compatible with:
Geist
Modifies the firing mechanism of Geist to allow for an unstoppable volley of bullets
:: Cripple Gauge 50 tech
> AOE knockback on firing while targets within a 5 m frontal cone
> 2 s snare to enemies in range, cripple if within 2.5 m
-> 25% reduced damage
-> 50% increased pellet spread
:: Compatible with:
Cerberus, Master-Key
Modifies the chambers of shotguns to produce a big concussive shockwave
:: Frag Mag 25 tech
> Fragments rounds while aiming
> 4 fragments per shot
> 25% of base damage per fragment
-> 25% reduced far damage range while active
-> 0.25x reduced headshot damage multiplier while active
:: Compatible with:
Major, Sentinel
Modifies the firing mechanism of Major and Sentinel to fragmentate the projectile
:: Hammer-Head 45 tech
> 200% increased damage every 4th shot
-> 200% increased vertical recoil every 4th shot
-> 25% reduced damage
-> 25% increased spread gain
:: Compatible with:
Custodian
Underclocks the electro-magnetic assistance module of Custodian to conserve energy on consecutive shots, to then release it in one go
:: Havok Cycler 45 tech
> 0-100% increased RPM, scaling proportionally to rounds fired from 0-20% capacity
-> 50% increased spread gain
-> 35% reduced RPM
:: Compatible with:
Icarus, Inhibitor
Modifies the firing mechanism of Icarus and Inhibitor to allow for a faster firerate of consecutive shots
:: Stabilizer 45 tech
> 75% reduced recoil while ADS
> 15% reduced aim time
-> 50% reduced speed while ADS
:: Compatible with:
Vigil, Inhibitor, Sentinel, Nexus
High tech stabilizing mechanism
:: VX Accelerator 40 tech
> 100% reduced damage falloff
> 50% increased velocity + environment penetration
> 25% reduced recoil
-> 0.25 s spin up delay
:: Compatible with:
Vigil, Helix
Overclocks the electro-magnetic assistance module of Helix and Vigil to increase the power of the shot, at the cost of a noticeable charge-up
:: Wildfire Trigger 40 tech
> Converts to automatic
> 200% increased RPM
> 50% reduced recoil
-> 0.5 s spin up delay
-> 20% reduced damage
-> 50% increased spread gain
:: Compatible with:
Deckard
Modifies the firing mechanism of Deckard to allow for full auto volley