Foundations
Foundations are the equivalent of leveling, each foundation can be 4 at most unless it's the Dominant Foundation
See Combat Rating and Matrix
Dominant Foundation
Only Dominant foundation can be Calibrated and Advanced
you can select only one dominant foundation
Body
:: Foundation: body
:: Improved: 1 body
> Max vitals and defense can no longer be reduced below 25%
:: Developed: 2 body
> 25% increased acceleration
> 25% increased aerial maneuver charge regeneration
:: Refined: 3 body
> Additional aerial maneuver charge, regenerate charges on kill
:: Optimised: 4 body
> +25% increased acceleration
> +25% increased aerial maneuver charge regeneration
> 25% reduced weapon handling speed penalties
> 25% reduced debuff damage received
> 25% reduced aux regeneration penalties
:: Calibrated: 5 body
> Second Wind: 2.5s Hyper on aux power depletion, 15s cooldown
:: Advanced: 6 body
> +25% reduced weapon handling speed penalties
> +25% reduced debuff damage received
> +25% reduced aux regeneration penalties
Body focuses on survivability and movement
Primed Asset passives:
- Shell: 12-24% reduced direct damage received while knocked down (50% cap).
- Augment: 2-4% aux power used restored to max vitals and defense (25% cap).
- Weapon: 8-16% increased lunge speed, duration, and bonus damage (50% cap).
- Device: 8-16% of missing vitals restored on enhancement device use (25% cap).
Tech
:: Foundation: tech
:: Improved: 1 tech
> Active Core can be cancelled, refunding remaining charge
:: Developed: 2 tech
> 25% increased Nano-wire range
> 25% reduced defense regeneration delay
:: Refined: 3 tech
> Can no longer be detected while scanning
:: Optimised: 4 tech
> +25% increased Nano-wire range
> +25% reduced defense regeneration delay
> 25% reduced direct defense damage received during Core
> 25% reduced scan and nano-wire cooldowns
> 25% increased defense + core regeneration
:: Calibrated: 5 tech
> 25 defense and max defense restored on kill or manual core activation, can gain defense buffer
:: Advanced: 6 tech
> +25% reduced direct defense damage received during Core
> +25% reduced scan and nano-wire cooldowns
> +25% increased defense + core regeneration
Tech focuses on Core and technology
Primed Asset passives:
- Augment: 2-4% of active defense regeneration applies to vitals (25% cap).
- Attachment: 2-4% increased Core duration while firearm equipped (25% cap).
- Device: 8-16% reduced active device cooldowns on manual Core activation (50% cap).
Hardware
:: Foundation: hardware
:: Improved: 1 hardware
> 100% increased non-loadout weapon reserve ammo, reload on pick-up
:: Developed: 2 hardware
> 25% increased reserve ammo regeneration
> 25% increased hard target damage
:: Refined: 3 hardware
> Additional weapon mod slot + primary stim charge
:: Optimised: 4 hardware
> +25% increased reserve ammo regeneration
> +25% increased hard target damage
> 25% reduced loadout speed penalty
> 25% increased explosive resistance
> 25% reduced device cooldowns
:: Calibrated: 5 hardware
> 5% increased firearm and explosive far damage, and vitals restored by primary stim, every 10 s up to 50%
:: Advanced: 6 hardware
> +25% reduced loadout speed penalty
> +25% increased explosive resistance
> +25% reduced device cooldowns
Hardware focuses on weapons, devices and hardware in general
Calibrated: far range damage is capped at the near range damage (meaning cant deal more damage at range than point blank)
Primed Asset passives:
- Augment: 2-4% reduced direct damage received while reloading (25% cap).
- Weapon: 4-8% reduced speed penalty of holstered weapons (50% cap).
- Attachment: 2-4% increased firearm velocity (25% cap).
- Device: 8-16% reduced explosive damage dealt to self and allies (50% cap).