Damage
Damage Types
List of damage types along with their properties
Direct
Direct damage generates core charge at the rate of 2.5% of damage converted to charge
- Normal/Balistic/Melee/Body impact/Other: Most common type of damage, the default one
- Explosive: Dealt to both defense and vitals at the same time, however if there is not enough defense, the damage does not overflow to vitals
- Eg. 50 explosive = 50 vitals and 50 defense
Chemical
Chemical damage is a modifier to other direct damage types
- Chemical: 50% of damage reduces max vitals and defense, applies corrode
Other
Not affected by direct damage resistances, only resistances specific to that type
- Bleed: Causes/Caused by Bleed, affects only vitals, can be applied even if defense is full
- Chemical (Caustic Blood): 50% of damage reduces max vitals and defense, applies corrode
- Enviromental: Fall damage and Enviromental impact damage1), bypasses defense
- Fire: Causes/Caused by Burn, 100% of damage reduces max vitals and defense
- Shock: Dealt to both defense and vitals at the same time, with vitals taking 50% of the damage while defense active, the damage does not overflow to vitals, can't be resisted
- Eg. 50 shock damage = 25 vitals and 50 defense
- Vital: Bypasses defense
- Telefrag: Bypasses defense, prevents any form of “cheating death” from activating, can't be resisted