• element: json, id: AAP_Turret, path: [], inline data
  • element: json, id: Anchor, path: [], inline data
  • element: json, id: Bolster, path: [], inline data
  • element: json, id: Spike, path: [], inline data
  • element: json, id: Combust, path: [], inline data
  • element: json, id: Parasite, path: [], inline data
  • element: json, id: Desync, path: [], inline data
  • element: json, id: Cascade, path: [], inline data
  • element: json, id: Pathogen, path: [], inline data
  • element: json, id: Lockdown, path: [], inline data
  • element: json, id: Deadzone, path: [], inline data
  • element: json, id: Detonator, path: [], inline data
  • element: json, id: Disrupter, path: [], inline data
  • element: json, id: Firecracker, path: [], inline data
  • element: json, id: Laser_Wire, path: [], inline data
  • element: json, id: Overcharge, path: [], inline data
  • element: json, id: Proximity_Mine, path: [], inline data
  • element: json, id: Relocator, path: [], inline data
  • element: json, id: Reserve_Stim, path: [], inline data
  • element: json, id: Satchel_Charge, path: [], inline data
  • element: json, id: Shroud, path: [], inline data
  • element: json, id: Shifter, path: [], inline data
  • element: json, id: Tempest, path: [], inline data