[] Save JSON inline Log { "name": "Bison", "tooltip": [ ":: Kinetic Resistance ::", "> 25% increased explosive resistance", "> 25% reduced aux power drain from all sources", "> 25% reduced direct vitals damage received during maneuvers + while using backup weapons", ":: Survival Instinct ::", "> 50% increased snare resistance, snare immunity while Core active", "> While below 25% defense: 25% reduced aux power drain from all sources, 25% increased acceleration + gain an additional aerial maneuver charge", "> While below 50% vitals: 25% increased defense regeneration + vitals restored from all sources", "-> Can be disabled", ":: Core Overdrive ::", "> 25% increased Core generation", "> 15% increased speed + dexterity while Core active", "> 0-25% Reduced Core activation cost scaling proportionally with remaining vitals from 100-50%" ], "specialisation": "> Activates after killing an enemy: <C>50%</> increased weapon accuracy, <C>25%</> increased speed + dexterity, for <C>5 s</> on receiving direct vitals damage, <C>10 s</> cooldown", "stats": { "vitals": 150.0, "defense": 150.0, "defense_regen": 15, "defense_regen_delay": 1, "aux_regen": 35, "speed": 7.5, "climb_penalty": 0.2, "aerial_charges": 1, "core_speed": 0.8, "radar_profile": 15.0 }, "foundations": { "type": "body", "value": 0 } } element: json, id: Bison, path: [], inline data [] Save JSON inline Log { "name": "Hydra", "tooltip": [ ":: Adrenal Feedback ::", "> 5% increased speed, dexterity, weapon accuracy + backup weapon damage on killing an enemy during maneuvers or within 4 m, stacking up to 5 times", "> 25% of visible damage dealt during maneuvers restored to vitals, increased by 5% for each Adrenal Feedback stack, non-maneuver backup weapon damage dealt within 4m restored to vitals with 50% effectiveness", "> Neuro-link 'Parasite' on Core activation: Leech 10 /s vitals from up to 6 visible or detected enemies, increased by 1 /s for each Adrenal Feedback stack on activation", "-> Neuro-link 'Parasiste' resets Adrenal Feedback stacks", "-> Can be disabled", ":: Regenetics ::", "> 5 /s additional vitals regeneration, increased by 0.5 /s for each Adrenal Feedback stack", "> 25% of direct head + limb vitals damage received restored after 2 s of last direct damage, increased by 5% for each Adrenal Feedback stack", "> Defense regeneration restores max defense while Core is active", "-> 5% increased debuff duration + bleed damage received for each Adrenal Feedback stack", ":: Adaptive Recovery ::", "> Vitals restored by Adrenal Feeback, Regenetics + Adaptive Recovery increases + restores max vitals up to 200 vitals", "> 50 vitals restored on Core activation, 10 s cooldown", "> 50 vitals restored on defense depletion, 10 s cooldown" ], "specialisation": "> Activates after killing an enemy: Gain an Adrenal Feedback stack every <C>20 s</>, stacking up to <C>5</> times", "stats": { "vitals": 150.0, "defense": 100.0, "defense_regen": 15, "defense_regen_delay": 0, "aux_regen": 35, "speed": 7.0, "climb_penalty": 0.25, "aerial_charges": 1, "core_speed": 0.7, "radar_profile": 20.0 }, "foundations": { "type": "body", "value": 5 } } element: json, id: Hydra, path: [], inline data [] Save JSON inline Log { "name": "Ghost", "tooltip": [ ":: Tactical Camouflage ::", "> Reduces visibility, undetectable by proximity devices + targeting systems, 50 additional temporary defense for 2 s after deactivation, 2 s cooldown", "> 25% reduced loadout speed penalty + detectable range while active", "> Deep Camouflage: Activates 2 s after being stationary or crouched, 50% reduced visibility and undetectable by targeting optics", "-> 2 s stun on taking direct damage while Deep Camouflage active", "-> 50% defense regeneration, damage received bypasses defense while active", "-> Deactivates on interactions + offensive actions", "-> Can be disabled", ":: Heightened Proficiency ::", "> 25% increased dexterity, weapon accuracy + backup weapon damage", "> 50% reduced explosive damage received during maneuvers", "> 0.25x additional headshot multiplier with firearms + 25% increased defense damage with backup weapons for 2 s after camouflage deactivation", "-> Can be disabled", ":: Disruptive Measures ::", "> 25% reduced detectable range + scrambled radar profile while moving with camouflage active", "> Surge AOE on camouflage deactivate: Disable enemies + enemy devices within 4 m for 2 s, Shroud on camouflage activate: undetectable by all equipment for 2 s per enemy killed while camouflage inactive", "> Neuro-link 'Spike' on Core activation: Deals 25 vital damage, 4 s disable + snare to up to 6 visible or detected enemies, executes if target below 25% vitals, destroys visible or detected devices, 10 s cooldown" ], "specialisation": "> Activates after killing an enemy: Hip firing supressed firearms, throwing devices + interactions no longer deactivate camouflage", "stats": { "vitals": 100.0, "defense": 100.0, "defense_regen": 10, "defense_regen_delay": 1, "aux_regen": 40, "speed": 8.0, "climb_penalty": 0.15, "aerial_charges": 2, "core_speed": 0.8, "radar_profile": 10.0 }, "foundations": { "type": "body", "value": 10 } } element: json, id: Ghost, path: [], inline data [] Save JSON inline Log { "name": "Dragon", "tooltip": [ ":: Drifter Jump-Pack ::", "> Can activate hover while in air, 8 m/s hover speed up to 12 m/s while boosting, enhanced Dodge + Dive, Air Dive replaced with Air Dash, unaffected by loadout + ground movement speed penalties while hover active, body impacts while boosting can knockback + knockdown, 4 s cooldown", "> Recover an aerial maneuver charge on hover activation", "> Ground Slam maneuver: Launch downward to ground while in air, deals 50-25 explosive + fire damage damage within 2-4 m, enemies within 2 m can be knocked down, requires 3 m altitude, 10 s cooldown", "-> Deactivates on boost and Ground Slam impact", "-> Boosting drains aux power", "-> Can be disabled", ":: Scorch Hazard ::", "> Backdraft AOE on drifter pack activation while enemies in proximity or body impact while boosting: Ignites enemies within 4 m for 25 fire damage, 5 s cooldown", "> Ignites surrounding area for 3 s on death if hovering", "> Neuro-link 'Combust' on Core activation: Deals 25 fire damage + combust to up to 6 visible or detected enemies, damage increased by 25% per addtional enemy, 10 s cooldown", "-> Can be disabled", ":: Thermal Nano-Mesh ::", "> 50% increased fire resistance, fire stat reduction immunity + 25% defense restored per enemy hit by Backdraft", "> 0-50% increased explosive resistance while hovering, scaling proportionally with speed from 0-12 m/s", "> 0-100% increased defense regeneration + no regeneration delay while hovering or during maneuvers, scaling proportionally with speed from 0-12 m/s" ], "specialisation": "> Activates after killing an enemy: Backdraft + Ground Slam deal <C>25%</> increased fire damage + apply combust", "stats": { "vitals": 100.0, "defense": 150.0, "defense_regen": 10, "defense_regen_delay": 1, "aux_regen": 30, "speed": 6.5, "climb_penalty": 0.25, "aerial_charges": 2, "core_speed": 0.75, "radar_profile": 20.0 }, "foundations": { "type": "body", "value": 5 } } element: json, id: Dragon, path: [], inline data [] Save JSON inline Log { "name": "Rhino", "tooltip": [ ":: Resilient Momentum ::", "> 25% increased knockdown + knockback resistance, increased knockdown force, 50% reduced fall damage", "> 50% reduced movement speed penalties while defence above 50%", "> Bolster while Core active: Bleed + knockdown immunity, 0 s defense regen delay, 40 /s defense regeneration", "-> 50% reduced vitals restored from all sources while Core active", ":: Concussive Impulse ::", "> Shockwave AOE on body impact or landing from 5 m with enemies in proximity: Deals 50-25 shock damage and 2 s disable + snare to enemies within 4 m, 5 s cooldown", "> 50% of damage dealt by Shockwave restored to defense + max defense", "> 25% of direct damage received reflected as shock damage + 0.5 s disable if enemy within 3 m while defense above 0%", "-> Can be disabled", ":: Reactive Cladding ::", "> 50% increased explosive resistance", "> 25-0% reduced direct defense damage received, scaling proportionally with speed from 0-8 m/s", "> Damage taken to vitals is restored to defense when defense regeneration resumes" ], "specialisation": "> Activates after killing an enemy: Shockwave gains <C>50%</> increased debuff duration, incresed knockback force, applies stun + cripple", "stats": { "vitals": 150.0, "defense": 200.0, "defense_regen": 10, "defense_regen_delay": 1.5, "aux_regen": 30, "speed": 6.0, "climb_penalty": 0.25, "aerial_charges": 1, "core_speed": 0.7, "radar_profile": 25.0 }, "foundations": { "type": "body", "value": 10 } } element: json, id: Rhino, path: [], inline data