Dragon

:: Integrated Augments: ⠀


:: DRIFTER JUMP-PACK

> Hover: Can be activated while in air, 8 m/s hover speed, up to 12 m/s while boosting, unaffected by loadout speed penalties, 50% reduced movement speed penalties, body impacts while boosting can knockback, recovers an aerial maneuver charge on activation, ignites surrounding area for 5 s on death if active, 4 s cooldown

> 100% reduced airborne accuracy penalty and enhanced Dodge, Dive, and climb maneuvers

> Air Dash: Aerial maneuver, launch rapidly in held direction while airborne, replaces Air Dive, can knockback and knockdown, and Ground Slam: Aerial maneuver, launch downward to ground while above 5 m, deals 50-25 explosive and Burn damage damage within 2-4 m, can knockdown enemies within 2 m, ignites surrounding area for 5 s on death if active, 10 s cooldown

-> 50% reduced aux regeneration and can no longer ADS while hovering

-> Receive 25 vital damage on Ground slam impact

-> Can be Disabled


:: SCORCH HAZARD

> Backdraft AOE on drifter pack activation while enemies in proximity or body impact while boosting: Ignites enemies within 3 m for 25 Burn damage, recovers an aerial maneuver charge, 5 s cooldown

> Backup weapons deal an additional 25% of damage dealt as Burn damage

> Neuro-link 'Combust' on Core activation: Deals 25 Burn damage and Burn+ to up to 6 visible or detected enemies, damage increased by 25% per addtional enemy, 10 s cooldown

-> Can be Disabled


:: THERMAL NANO-MESH

> 50% increased Burn resistance, Burn stat reduction immunity

> 25% defense restored per enemy hit by Backdraft and Ground Slam, restarts defense regeneration, can gain up to 50 defense buffer

> 0-50% increased explosive resistance and defense regeneration during maneuvers, scaling proportionally with speed from 0-10 m/s

-> 25% increased direct defense damage received while hovering

Drifter Pack

Drifter pack drains 10/s aux while ascending, 20/s while boosting, cost increases with altitude (0% - 150% increased based on altitude 5 - 25m)

Hover speed scales from 8m/s to 6m/s based on aux 50 - 0, and Boost speed scales 12m/s - 6m/s based on aux 100 - 0

Enhanced Dive and Dodge ignore loadout speed penalties and have enhanced distance, enhanced climb additionally increases climb speed to 8 m/s

Groundslam grants knockdown immunity while airborne1)

Hover is not affected by loadout speed penalites, hovewer its acceleration is

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

:: Thermal Transfer

> 50% of defense gained from Backdraft and Ground Slam, and 50% of damage received from Burn and explosives is restored to vitals

:: Superheated

> Backdraft and Ground Slam gain 25% increased damage and range. Backdraft, Ground Slam and backup weapon damage applies Burn+

:: Crossfeed

> Aerial maneuvers and hover no longer drain aux power or consume charges for 5 s on receiving chemical heal

Arika Biotech CSX3-ST Dragon


1)
exception to the knockdown immunity rule