Ghost

:: Integrated Augments: ⠀


:: Tactical Camouflage

> Reduces visibility, undetectable by proximity devices + targeting systems, 50 additional temporary defense for 2 s after deactivation, 2 s cooldown

> 25% reduced loadout speed penalty while active

> Deep Camouflage: Activates 2 s after being stationary or crouched, 50% reduced visibility and undetectable by targeting optics

-> 2 s stun on taking direct damage while Deep Camouflage active

-> 50% defense regeneration, damage received bypasses defense while active

-> Deactivates on interactions + offensive actions

-> Can be disabled


:: Heightened Proficiency

> 25% increased weapon accuracy + backup weapon damage

> 50% reduced explosive damage received during maneuvers

> 0.25x additional headshot multiplier with firearms + 25% increased defense damage with backup weapons for 2 s after camouflage deactivation

-> Can be disabled


:: Disruptive Measures

> 25% reduced detectable range + scrambled radar profile while moving with camouflage active

> Surge AOE on camouflage deactivate: Disable enemies + enemy devices within 3 m for 2 s, Shroud on camouflage activate: undetectable by all equipment for 2 s per enemy killed while camouflage inactive

> Neuro-link 'Spike' on Core activation: Deals 25 vital damage, 4 s disable + snare to up to 6 visible or detected enemies, executes if target below 25% vitals, destroys visible or detected devices, 10 s cooldown

Ghosts's integrated augments description

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

Ghost