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Rhino
Integrated Augments
:: Integrated Augments: ⠀
:: RESILIENT MOMENTUM
> Knockdown immunity and 100% reduced movement speed penalties while grounded and defense not depleted
> 25% knockback resistance and 50% reduced fall damage
> Bolster while Core active: Bleed immunity, knockdown immunity while grounded, 0 s defense regen delay, 40 /s defense regeneration
-> 50% reduced vitals restored from all sources while Core active
⠀
:: CONCUSSIVE IMPULSE
> Shockwave AOE on body impact, Core activation or landing from 5 m: Deals 50 shock damage and 2 s Disable and Snare to enemies within 3 m, 10 s cooldown if enemy hit, reduced by 1 s on dealing melee or body impact damage
> 50% of damage dealt by Shockwave restored to defense and max defense
> 10% of direct damage received stored and released as additional damage on next Shockwave, up to 50
:: REACTIVE CLADDING
⠀
> 100% of combined vitals damage received restored to defense during defense regeneration on exceeding 25 total damage, 10 s cooldown
> 25% reduced direct defense damage received and 25% increased movement speed for 10 s on dealing body impact damage
> 50% increased explosive resistance
-> 50% increased Disable duration
Rhino can trigger concussive impulse + knockdown if landing on an enemy from over 5m
Concussive impulse scales from 2 - 3 m
Specializations
Specialization depends on what foundation is selected as dominant
Spec activates after getting a kill in that life
Force Trauma
Shockwave gains 50% increased range, debuff duration and knockback force, applies Disable+ and Snare+
Power Relay
30 /s defense, max defense and aux power regeneration while Disabled or Nano-wire connected and gain 5% additional Core speed for each unobstructed enemy or ally within 15 m while Core active
Reverberate
Backup weapon damage applies Disable for 2 s and deals 0-25% additional shock damage proportional to remaining defense, from 0-50%. Overcharge for 5 s on firearm or backup weapon kill within 4 m
Lore
Rhino

