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Rhino

:: Integrated Augments: ⠀


:: RESILIENT MOMENTUM

> 0-100% reduced movement speed penalties, scaling with defense from 0-100%, and knockdown immunity while grounded and defense not depleted

> 25% knockback resistance, 50% reduced fall damage and gain 0.25 m/s additional ground speed every 0.5 s while moving

> Gain [[effects#bolster|Bolster]] while Core active

-> Additional ground speed resets on body impact, receiving damage, aiming or attacking

⠀


:: CONCUSSIVE IMPULSE

> Shockwave AOE on body impact, Core activation or landing from 5 m: Deals 50 shock damage and 2 s [[effects#disable|Disable]] and [[effects#snare|Snare]] to enemies within 3 m, 10 s cooldown if enemy hit, reduced by 1 s on dealing melee or body impact damage, reset on Core activation

> 50% of damage dealt by Shockwave restored to defense and max defense

> 5% of direct damage received stored and released as additional damage on next Shockwave, up to 50

-> Can be [[effects#disable|Disabled]]

⠀


:: REACTIVE CLADDING

> 100% of combined vitals damage received restored to defense during defense regeneration on exceeding 25 total damage, 10 s cooldown

> 50% increased explosive resistance, 25% reduced direct defense damage received and 25% increased movement speed for 10 s on dealing body impact damage or receiving explosive damage

> 10% of damage dealt with melee and body impacts restored to defense and max defense

Rhino can trigger concussive impulse + knockdown if landing on an enemy from over 5m

Concussive impulse scales from 2 - 3 m

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

Force Trauma

Shockwave gains 50% increased range, debuff duration and knockback force, ground speed gained from Resilient Momentum is no longer lost on receiving damage

Power Relay

30 /s defense, max defense and aux power regeneration while [[effects#disable|Disabled]] or Nano-wire connected and gain 5% additional Core speed for each unobstructed enemy or ally within 15 m while Core active

Reverberate

Gain <G>[[effects#overcharge|Overcharge]] for 5 s on firearm, explosive or backup weapon kill within 15 m, backup weapon damage applies [[effects#disable|Disable]] for 2 s and deals 0-25% additional shock damage, scaling with remaining defense from 0-75%

Rhino