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Rhino

:: Integrated Augments: ⠀


:: RESILIENT MOMENTUM

> Knockdown immunity while defence not depleted, 50% reduced movement speed penalties while defence above 50%

> 25% knockback resistance, 50% reduced fall damage

> Bolster while Core active: Bleed and knockdown immunity, 0 s defense regen delay, 40 /s defense regeneration

-> 50% reduced vitals restored from all sources while Core active


:: CONCUSSIVE IMPULSE

> Shockwave AOE on body impact or landing from 5 m with enemies in proximity: Deals 50-25 shock damage and 2 s Disable and Snare to enemies within 3 m, can knockdown on shoulder barge impact, 10 s cooldown

> 50% of damage dealt by Shockwave restored to defense and max defense

> 25% of direct damage received within 3 m reflected as shock damage and 0.5 s, while defence not depleted and not on cooldown

-> Can be Disabled


:: REACTIVE CLADDING

100% of combined vitals damage received restored to defense during defense regeneration on exceeding 25 total damage, 10 s cooldown

> 25-0% reduced direct defense damage received, scaling proportionally with speed from 0-8 m/s, while not on cooldown

> 50% increased explosive resistance

Rhino can trigger concussive impulse + knockdown if landing on an enemy from over 5m

Concussive impulse scales from 2 - 3 m

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

Power Relay

30 /s uninterruptible defense, max defense and aux power regeneration while Disabled. Gain Overcharge during active Core if activated while Disabled or Overcharged

Force Trauma

Shockwave gains 50% increased range, debuff duration and knockback force, applies Disable+ and Snare+

Reverberate

Backup weapon damage applies Disable for 2 s and deals 0-25% additional shock damage proportional to remaining defense, from 0-50%. Overcharge for 5 s on melee or body impact kill

Rhino