Rhino

:: Integrated Augments: ⠀


:: RESILIENT MOMENTUM

> Knockdown immunity and 100% reduced movement speed penalties while grounded and defense not depleted

> 25% knockback resistance and 50% reduced fall damage

> Bolster while Core active: Bleed immunity, knockdown immunity while grounded, 0 s defense regen delay, 40 /s defense regeneration

-> 50% reduced vitals restored from all sources while Core active


:: CONCUSSIVE IMPULSE

> Shockwave AOE on body impact, Core activation or landing from 5 m: Deals 50 shock damage and 2 s Disable and Snare to enemies within 3 m, 10 s cooldown if enemy hit, reduced by 1 s on dealing melee or body impact damage

> 50% of damage dealt by Shockwave restored to defense and max defense

> 10% of direct damage received stored and released as additional damage on next Shockwave, up to 50


:: REACTIVE CLADDING

> 100% of combined vitals damage received restored to defense during defense regeneration on exceeding 25 total damage, 10 s cooldown

> 25% reduced direct defense damage received and 25% increased movement speed for 10 s on dealing body impact damage

> 50% increased explosive resistance

-> 50% increased Disable duration

Rhino can trigger concussive impulse + knockdown if landing on an enemy from over 5m

Specialization depends on what foundation is selected as dominant

Spec activates after getting a kill in that life

:: Force Trauma

> Shockwave gains 50% increased range, debuff duration and knockback force, applies Disable+ and Snare+

:: Power Relay

> 30 /s defense, max defense and aux power regeneration while Disabled or Nano-wire connected and gain 5% additional Core speed for each unobstructed enemy or ally within 15 m while Core active

:: Reverberate

> Backup weapon damage applies Disable for 2 s and deals 0-25% additional shock damage proportional to remaining defense, from 0-50%. Overcharge for 5 s on firearm or backup weapon kill within 4 m

  • Power Relay - Prevented by Burn

Arika Biotech CSX4-HS Rhino