Upcoming
List of upcoming items and features
> > stuff mentioned here will likely go thru many itterations / might not get added so take everything with a graint of salt < <
> > missing stats are made-up by the codex keeper so take everything with A LOT of salt < <
Augments
:: Black Market 0 Body
> TBD
Description of Black Market
:: Catalyst 35 Hardware
> Stims increase duration of active enhancement devices by 4 s
> Stims remove all debuffs if used during active enhancement device
> 50% reduced vitals restored with stims if used during active enhancement device
> 100% increased primary stim cooldown
Description of Catalyst
:: Enhanced Melee 45 Body
> Akanami gains ranged shockwaves on charged attacks dealing 50 shock damage up to 10 m
> Dusters gain 0 - 100% increased damage on next hit, scaling proportionally with damage deflected from 0 - 100
> 50% reduced melee damage
Description of Enhanced Melee
:: Enforcer 40 Hardware
> All equipped or picked up weapons gain the secure grip mod with no slot cost
> Crowd Control: Using stims releases a pulse, knocks back and applies cripple to unobstructed enemies within 5 m, 10 s cooldown
> Knockdown immunity while on ground
> 25% increased direct damage received while not on ground
> 100% reduced vitals restored by stims activating Crowd Control
Description of Enforcer
:: Grafter 40 Tech
> Gain the ability to see and scavenge components from dead enemies:
> Core: 10 core charge generated on pick-up
> Aux pack: 100 aux recovered on pick-up
> Fabricator: 50% increased ammo + device regeneration for 5s
> 100% increased nano-wire cooldown
> 50% reduced effectiveness of damage reductions
> 25 reduced vitals
> Can be disabled
Description of Grafter
:: Limpet 30 Body
> Gain Reinforce while climbing + stationary
> Allows full aim rotation while climbing + stationary
> 50% reduced climb speed
> Can be disabled
Description of Limpet
:: Necrosis 30 Body
> All sources of corrode cause corrode+
> All received corrode causes corrode+
Description of Necrosis
:: Overpressure 25 Hardware
> 50% increased weapon ammo velocity
> 50% increased vertical recoil + firing movement speed penalty
Description of Overpressure
:: Pilfer 30 Hardware
> 50% reduced enemy held weapon reserve ammo on body impact, 5 s cooldown
> 50% increased reserve ammo of currently held weapon on activation
> 50% reduced ammo regeneration
Description of Pilfer
:: Super-spreader 35 Body
> Applied Corrode will spread to targets allies within 15 m, refreshing duration
> Received Corrode will spread to allies within 5 m , refreshing duration
Description of Stinky
:: Systems Purge 35 Tech
> Defense regeneration restores max defense and is unaffected by debuffs
> Removes all debuffs on defense fully regenerating, 10 s cooldown
> 25% reduced speed while defense regenerating
Description of Systems purge
:: The One 50 Tech
> 100% reduced core speed of visible projectiles within 5m while using nano-wire in active core
> 100% increased nano-wire movement speed penalty while active
> 25% reduced core generation + duration
Description of The One
:: Volatile 30 Tech
> Dealing chemical damage to burning targets applies combust, refreshing duration
> 25% increased vitals damage dealt to combusted enemies
> 50% reduced corrode duration
Description of Volatile
Weapons
Bow
| Slot | Primary |
|---|---|
| Type | Compound Bow |
| Category | Stealth Weapons |
| Firemode | Charged |
| Damage | 175 - 125 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 125 rpm |
| Capacity | 1 | 3 |
| Speed Penalty | 0.45 m/s |
| Range | 5 - 50 m |
| Velocity | 150 m/s |
Bow offers an alternate firing mode under rmb that releases a rapid 3 arrow burst with greatly reduced damage
Crossbow
| Slot | Sidearm |
|---|---|
| Type | One-handed Crossbow |
| Category | Stealth Weapons |
| Firemode | Chambered |
| Damage | 100 - 75 |
|---|---|
| Headshot Multiplier | 1.25x |
| Limb Multiplier | 0.75x |
| Firerate | 60 rpm |
| Capacity | 1 |
| Speed Penalty | 0.3 m/s |
| Range | 5 - 50 m |
| Velocity | 200 m/s |
Daedalus
| Slot | Primary |
|---|---|
| Type | Heavy Nanotech Rifle |
| Category | Nanotech Weapons |
| Firemode | Automatic |
| Damage | 85 - 70 |
|---|---|
| Headshot Multiplier | 1.5x |
| Limb Multiplier | 0.75x |
| Firerate | 400 rpm |
| Heat | 5 / shot |
| Speed Penalty | 0.85 m/s |
| Range | 5 - 50 m |
| Velocity | 650 m/s |
| Penetration | 50 cm |
Nanotech weapons use heat instead of ammo capacity
Esper
| Slot | Sidearm |
|---|---|
| Type | Nanotech Handgun |
| Category | Nanotech Weapons |
| Firemode | Semi-automatic |
| Damage | 95 - 65 |
|---|---|
| Headshot Multiplier | 1.5x |
| Limb Multiplier | 0.75x |
| Firerate | 200 rpm |
| Heat | 15 / shot |
| Speed Penalty | 0.45 m/s |
| Range | 5 - 50 m |
| Velocity | 650 m/s |
| Penetration | 50 cm |
Nanotech weapons use heat instead of ammo capacity
Hole-punch
| Slot | Heavy |
|---|---|
| Type | Anti-materiel Rifle |
| Category | Heavy Weapons |
| Firemode | Chambered |
| Damage | 150 - 75 | 100 - 50 explosive |
|---|---|
| Headshot Multiplier | 1.65x |
| Limb Multiplier | 0.75x |
| Firerate | 40 rpm |
| Capacity | 10 |
| Speed Penalty | 2.0 m/s |
| Range | 5 - 50 m |
| Velocity | 750 m/s |
| Penetration | 150 cm |
Shoots HEAT rounds that explode after penetrating a surface
Lever-action
| Slot | Primary |
|---|---|
| Type | Lever-action Rifle |
| Category | Precision Weapons |
| Firemode | Chambered |
| Damage | 165 - 75 |
|---|---|
| Headshot Multiplier | 1.65x |
| Limb Multiplier | 0.75x |
| Firerate | 142 rpm |
| Capacity | 7 |
| Speed Penalty | 0.65 m/s |
| Range | 5 - 50 m |
| Velocity | 675 m/s |
| Penetration | 65 cm |
Pacifier
| Slot | Backup |
|---|---|
| Type | Stun Baton |
| Category | Melee Weapons |
| Firemode | Charged |
| Damage | 100 * Charge |
|---|---|
| Headshot Multiplier | 1.5x |
| Limb Multiplier | 0.75x |
| Firerate | 100 rpm |
| Speed Penalty | 0.45 m/s |
| Range | 2 m * Speed |
Primary
- Charges up a swing
Alternative Charged Attack:
- Slam
Secondary
- EMF: 4m radius disruptive field that disables enemy and enemy devices, consuming 10 aux/s
Quick-melee
- Sweep: 180 degree high knockback swing, upgrades existing disables
Passive
- 2s Disable on hit
Talon
| Slot | Heavy |
|---|---|
| Type | Heavy Laser Rifle |
| Category | Heavy Weapons |
| Firemode | Charged |
| Damage | 2 vital damage / core charge spent |
|---|---|
| Headshot Multiplier | 1x |
| Limb Multiplier | 1x |
| Firerate | 30 rpm |
| Speed Penalty | 2.0 m/s |
| Range | ∞ m |
| Velocity | ∞ m/s |
| Penetration | 75 - ∞ cm |
Talon uses core charge as ammo, consuming 10/s core charge while charging, infinite penetration + 0.25s lingering trail on 100 core charge shot
Devices
List coming soon